public LocalChat() { GameSourceHandler.Add(BrokeProtocol.API.Events.Player.OnLocalChatMessage, new Action <ShPlayer, string>(OnEvent)); }
public OnStarted() { GameSourceHandler.Add(BrokeProtocol.API.Events.Manager.OnStarted, new Action <SvManager>(OnEvent)); }
public OnDamage() { GameSourceHandler.Add(BrokeProtocol.API.Events.Player.OnDamage, new Action <ShPlayer, DamageIndex, float, ShPlayer, Collider>(OnEvent)); }
public OnLogin() { GameSourceHandler.Add(BrokeProtocol.API.Events.Player.OnInitialize, new Action <ShPlayer>(OnEvent)); }
public GlobalCommand() { GameSourceHandler.Add(BrokeProtocol.API.Events.Player.OnCommand, new Action <ShPlayer, string>(OnEvent)); }
public OnLeave() { GameSourceHandler.Add(BrokeProtocol.API.Events.Player.OnDestroy, new Action <ShPlayer>(OnEvent)); }