public void AttemptMove(int xDir, int yDir) { if (Time.timeScale == 1) { Vector2 end = rb2D.position + new Vector2(xDir, yDir); RaycastHit2D fogDetect; RaycastHit2D walldetect; fogDetect = Physics2D.Linecast(rb2D.position, end, fog); walldetect = Physics2D.Linecast(rb2D.position, end, wall); //nekeisti WorldPos pos = EditTerrain.GetBlockPos(fogDetect); //Debug.Log(pos.x + " " + pos.y); if (fogDetect) { fogWorld.SetTile(pos.x, pos.y, new GridTile(GridTile.TileTypes.Empty)); scoreManager.AddPoints(1); } //if (fogDetect) //{ // GameObject.Find(fogDetect.transform.name).GetComponent<SpriteRenderer>().enabled = false; // print(fogDetect.transform.name); // GameObject.Find(fogDetect.transform.name).GetComponent<BoxCollider2D>().enabled = false; // Destroy(GameObject.Find(fogDetect.transform.name).GetComponent<GameObject>()); //} if (!walldetect && !fogDetect) { gameSounds.PlaySound(rnd.Next(0, 2)); rb2D.MovePosition(end); } } StartCoroutine(Delay()); }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Spear") { gameSounds.PlaySound(4); spear++; scoreManager.AddPoints(pointsForItem); // print("Spear count:" + spear); other.gameObject.SetActive(false); } else if (other.tag == "Ladder") { gameSounds.PlaySound(4); ladder++; scoreManager.AddPoints(pointsForItem); //print("Ladder count:" + ladder); other.gameObject.SetActive(false); } else if (other.tag == "Monster") { if (spear <= 0) { game_over_text.text = "You got butchered by the monster."; //print("Game over...:"); game_over.SetActive(true); gameSounds.PlaySound(2); Time.timeScale = 0; // SceneManager.LoadScene(0); } else { spear--; gameSounds.PlaySound(5); //print("Spear count:" + spear); scoreManager.AddPoints(pointsForEnemy); other.gameObject.SetActive(false); } } else if (other.tag == "Pit") { if (ladder <= 0) { Time.timeScale = 0; game_over_text.text = "You died in agony inside a pit."; //print("Game over...:"); game_over.SetActive(true); gameSounds.PlaySound(2); // SceneManager.LoadScene(0); } else { ladder--; gameSounds.PlaySound(5); //print("Ladder count:" + ladder); scoreManager.AddPoints(pointsForEnemy); other.gameObject.SetActive(false); } } else if (other.tag == "Chest") { if (LevelManager.levelIndex + 1 < LevelManager.levels.Count) { scoreManager.AddPoints(pointsForChest); scoreManager.SaveCurrentPoints(); Time.timeScale = 0; gameSounds.PlaySound(3); next_level.SetActive(true); } else { scoreManager.AddPoints(pointsForChest); scoreManager.SaveCurrentPoints(); Time.timeScale = 0; game_finished.SetActive(true); } } }