Example #1
0
 public Message(ArraySegment <byte> buffer, GameSocketMessageType messageType, bool endOfMessage, CancellationToken token)
 {
     Buffer                 = buffer;
     CloseStatus            = null;
     CloseStatusDescription = null;
     EndOfMessage           = endOfMessage;
     MessageType            = messageType;
 }
Example #2
0
        public override Task SendAsync(ArraySegment <byte> buffer, GameSocketMessageType messageType, bool endOfMessage, CancellationToken cancellationToken)
        {
            ValidateSegment(buffer);
            if (messageType != GameSocketMessageType.Binary && messageType != GameSocketMessageType.Text)
            {
                // Block control frames
                throw new ArgumentOutOfRangeException(nameof(messageType), messageType, string.Empty);
            }

            var message = new Message(buffer, messageType, endOfMessage, cancellationToken);

            return(_sendBuffer.SendAsync(message, cancellationToken));
        }
Example #3
0
        private static int EnumToOpCode(GameSocketMessageType gameSocketMessageType)
        {
            switch (gameSocketMessageType)
            {
            case GameSocketMessageType.Text:
                return(0x1);

            case GameSocketMessageType.Binary:
                return(0x2);

            case GameSocketMessageType.Close:
                return(0x8);

            default:
                throw new ArgumentOutOfRangeException(nameof(gameSocketMessageType), gameSocketMessageType, string.Empty);
            }
        }
Example #4
0
 public override Task SendAsync(ArraySegment <byte> buffer, GameSocketMessageType messageType, bool endOfMessage, CancellationToken cancellationToken)
 {
     return(_sendAsync(buffer, EnumToOpCode(messageType), endOfMessage, cancellationToken));
 }