Example #1
0
        public virtual async UniTask <GameStateMap> SaveGameAsync(string slotId)
        {
            var quick = slotId.StartsWithFast(Configuration.QuickSaveSlotMask.GetBefore("{"));

            OnGameSaveStarted?.Invoke(new GameSaveLoadArgs(slotId, quick));

            var state = new GameStateMap();
            await scriptPlayer.SynchronizeAndDoAsync(DoSaveAfterSync);

            OnGameSaveFinished?.Invoke(new GameSaveLoadArgs(slotId, quick));

            return(state);

            async UniTask DoSaveAfterSync()
            {
                state.SaveDateTime = DateTime.Now;
                state.Thumbnail    = cameraManager.CaptureThumbnail();

                SaveAllServicesToState <IStatefulService <GameStateMap>, GameStateMap>(state);
                PerformOnGameSerializeTasks(state);
                state.RollbackStackJson = SerializeRollbackStack();

                await GameSlotManager.SaveAsync(slotId, state);

                // Also save global state on every game save.
                await SaveGlobalAsync();
            }
        }