//private UITweenerBase[] tweener = null; protected override void OnInit() { m_bg = Make <GameImage>("Image_back"); m_text01 = Make <GameLabel>("Text_1"); m_text02 = Make <GameLabel>("Text_2"); m_sliderBtnBackgroundMusic = Make <GameSliderButton>("Toggle_1"); UITweenerBase[] UITweeners = m_sliderBtnBackgroundMusic.gameObject.GetComponentsInChildren <UITweenerBase>(true); foreach (var ut in UITweeners) { ut.ResetAndPlay(); } m_sliderBtnSound = Make <GameSliderButton>("Toggle_2"); UITweeners = m_sliderBtnSound.gameObject.GetComponentsInChildren <UITweenerBase>(true); foreach (var ut in UITweeners) { ut.ResetAndPlay(); } m_btnContinue = Make <GameButton>("Button_continue"); m_btnQuit = Make <GameButton>("Button_quit"); this.m_btnContinueOnly = Make <GameButton>("Button_continue_Guid"); m_backgroundTexture = Make <GameImage>("RawImage"); m_sceneMask = Make <GameUIComponent>("sceneMask"); m_backgroundTexture.Visible = false; m_sceneMask.Visible = false; //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(false); }
protected override void OnInit() { m_view_gifts_toggle = this.Make<ToggleWithArrowTween>("leftBtn:btn_GIFT"); m_add_friend_toggle = this.Make<ToggleWithArrowTween>("leftBtn:btn_search"); m_toggle_info = this.Make<ToggleWithArrowTween>("leftBtn:btn_friend"); m_toggle_application = this.Make<ToggleWithArrowTween>("leftBtn:btn_application"); m_toggle_confirm = this.Make<ToggleWithArrowTween>("leftBtn:btn_NOTICE"); //m_toggle_seleted_effect = this.Make<GameUIEffect>("leftBtn:UI_haoyou"); //m_toggle_seleted_effect.EffectPrefabName = "UI_haoyou.prefab"; m_apply_red_point = this.Make<GameImage>("leftBtn:btn_application:Canvas:ImgWarn"); m_confirm_red_point = this.Make<GameImage>("leftBtn:btn_NOTICE:Canvas:ImgWarn"); m_gift_red_point = this.Make<GameImage>("leftBtn:btn_GIFT:Canvas:ImgWarn"); m_friend_info_list_root = this.Make<GameUIComponent>("Panel_friend"); m_friend_num_text = this.Make<GameLabel>("Panel_friend:Text_1"); //m_friend_info_scrollview = this.Make<GameScrollView>("Panel_friend:Panel_friend"); m_friend_info_grid = this.Make<GameUIContainer>("Panel_friend:Panel_friend:Content"); m_friend_application_root = this.Make<GameUIComponent>("Panel_application"); m_friend_application_grid = this.Make<GameUIContainer>("Panel_application:Panel_application:Content"); m_friend_application_tips = m_friend_application_root.Make<GameLabel>("Text_Tips"); m_friend_application_tips.Text = LocalizeModule.Instance.GetString("friend_ask_seven"); m_application_switch = this.Make<GameSliderButton>("Panel_application:Toggle_1"); m_ignore_all_btn = this.Make<GameImage>("Panel_application:btn_ignore"); m_ignore_all_btn_text = m_ignore_all_btn.Make<GameLabel>("Text"); m_ignore_all_btn_text.Text = LocalizeModule.Instance.GetString("friend_neglect_all"); m_application_tip_text = m_friend_application_root.Make<GameLabel>("Text"); m_application_tip_text.Text = LocalizeModule.Instance.GetString("friend_receive_ask"); m_friend_confirm_root = this.Make<GameUIComponent>("Panel_notice"); m_friend_confirm_grid = this.Make<GameUIContainer>("Panel_notice:Viewport"); m_add_friend_root = this.Make<AddFriendNewUI>("Panel_search"); m_gift_root = this.Make<GiftListNewUI>("Panel_gift"); m_gift_root.Visible = false; m_recommend_btn = Make<GameButton>("Button"); m_recommend_txt = m_recommend_btn.Make<GameLabel>("Text"); m_recommend_txt.Text = LocalizeModule.Instance.GetString("friend_recommend"); m_recommend_tips = m_recommend_btn.Make<GameLabel>("Text (1)"); m_recommend_tips.Text = LocalizeModule.Instance.GetString("friend_recommend_dec"); }