Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        RectTransform rect = GetComponent <RectTransform>();

        menuBounds = new Bounds(new Vector2(Screen.width / 2, Screen.height / 2), new Vector2(1920, 1080));
        player     = ReInput.players.GetPlayer(0);
        manager    = FindObjectOfType <GameSetupManager>();
    }
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     DontDestroyOnLoad(gameObject);
 }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     manager = FindObjectOfType <GameSetupManager>();
 }