private void OnEnable() { if (GameSetupController.GS == null) { GameSetupController.GS = this; } }
private void Start() { if (Server == null) { Server = FindObjectOfType <ServerController> (); } if (GameUI == null) { GameUI = FindObjectOfType <GameUIController> (); } if (GameSetup == null) { GameSetup = FindObjectOfType <GameSetupController> (); } BackBtn.onClick.AddListener(GoBack); // Hosting path. HostGameBtn.onClick.AddListener(ActivateHostRoomUI); HostRoomBtn.onClick.AddListener(HostRoom); ConfirmBtn.onClick.AddListener(FailToCreateRoomConfirm); // Joining path. JoinGameBtn.onClick.AddListener(ActivateViewRoomsUI); Initialize(); }
void Start() { // PhotonNetwork.connectionState = new ConnectionState(); //dbgDoConnect = false; roomOptions = new RoomOptions() { MaxPlayers = 10 }; roomOptions.CustomRoomPropertiesForLobby = new string[1] { "GPS" }; if (MainMenuUI == null) { MainMenuUI = FindObjectOfType <MainMenuUIController> (); } if (GameUI == null) { GameUI = FindObjectOfType <GameUIController> (); } if (GameSetup == null) { GameSetup = FindObjectOfType <GameSetupController> (); } PhotonNetwork.Disconnect(); IsHost = false; GPSThreshold = 0.01f; StartCoroutine(StartLocationService()); }
void Awake() { if (instance == null) { instance = this; } }
void Start() { // playerTransform = this.parent.transform; gameSetup = GameObject.Find("GameSetup").GetComponent <GameSetupController>(); GameObject obj = this.transform.parent.gameObject; myPV = obj.GetComponent <PhotonView>(); }
void Awake() { GSC = transform.GetComponent <GameSetupController>(); if (GSC == null) { Debug.Log("Network Player Couldn't find GameSetupController "); } }
// Start is called before the first frame update void Start() { gameSetup = GameObject.Find("GameSetup").GetComponent <GameSetupController>(); myPV = GetComponent <PhotonView>(); if (myPV.IsMine) { Camera.main.transform.SetParent(this.transform); } }
void Start() { //Looks for GameSetupController as long as were in a game and NOT in Menu if (SceneManager.GetActiveScene().name != "Menu") { GSC = GameObject.Find("GameSetupController").GetComponent <GameSetupController>(); if (GSC == null) { Debug.Log("Network Player Couldn't find GameSetupController "); } } }
void Start() { CurrentHealth = FullHealth; transform.parent = GameController.WorldRootObject.transform; GameController.RegisterPlayer(this); gameObject.transform.GetChild(0).gameObject.SetActive(false); if (GameSetup == null) { GameSetup = FindObjectOfType <GameSetupController> (); } }
void Start() { if (Server == null) { Server = FindObjectOfType <ServerController> (); } if (GameSetup == null) { GameSetup = FindObjectOfType <GameSetupController> (); } shotBtn = ShotBtn.GetComponent <Button> (); FinishMappingBtn.onClick.AddListener(MappingStop); StartGameBtn.onClick.AddListener(StartGame); MainMenuBtn.onClick.AddListener(GoToMainMenu); OpenMenuBtn.onClick.AddListener(ToggleGameMenu); }
void SyncPositOfPlatform(int nonMasterViewID) { Debug.Log("SyncPositOfPlatform"); PhotonView nonMaster = PhotonView.Find(nonMasterViewID); if (nonMaster != null) { GameSetupController nonMasterGameSetupController = nonMaster.GetComponent <GameSetupController>(); Debug.Log($"NonMstr Posit: {nonMasterGameSetupController.transform.position}"); Debug.Log($"Mstr Posit: {platform.transform.position}"); nonMasterGameSetupController.platform.transform.position = platform.transform.position; } else { Debug.LogError($"{pView.ViewID}: nonMaster PhotonView is Null"); } }
public IEnumerator ReSpawnCO(int sec) { running = true; GameSetupController gameSetupController = GameObject.FindObjectOfType <GameSetupController>(); Player.SetActive(false); Vector3 newpos = gameSetupController.RandomPointinArea(gameSetupController.SpawnArea_CenterPoint.position, Vector3.up, gameSetupController.SpawnArea_Radius); Player.transform.position = newpos; UIManager.Instance._respawn.SetActive(true); for (int i = sec; i > 0; i--) { UIManager.Instance._respawn.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = "Respawn in " + i; yield return(new WaitForSeconds(1)); } Player.SetActive(true); Player.GetComponent <PlayerStats>().Health = 100; UIManager.Instance._respawn.SetActive(false); running = false; }
private void Awake() { //Looks for GameSetupController as long as were in a game and NOT in Menu if (SceneManager.GetActiveScene().name != "Menu") { GSC = GameObject.Find("GameSetupController").GetComponent <GameSetupController>(); if (GSC == null) { Debug.Log("Network Player Couldn't find GameSetupController "); } } //Assigning various components/GameObj's to vars for use photonView = transform.GetComponent <PhotonView>(); PFC = GameObject.Find("NetworkController").GetComponent <PlayFabsController>(); animator = GetComponentInChildren <Animator>(); playerCustomizeChildOBJ = animator.gameObject; //target = transform.Find("CameraPivot/Target"); if (PFC != null && GSC != null) { Playeraccessory = PFC.Playeraccessory; playerHat = PFC.playerHat; playerTop = PFC.playerTop; playerJacket = PFC.playerJacket; playerUnderware = PFC.playerUnderware; playerHead = PFC.playerHead; playerSkin = PFC.playerSkin; playerBottom = PFC.playerBottom; playerShoes = PFC.playerShoes; playerSex = PFC.playerSex; playerID = PFC.myID; } else { Debug.Log("Network Player Couldn't find PlayFabsController "); } }
private void Awake() { GSC = this; photonView = GetComponent <PhotonView>(); maxSnowballs = 15; xArea = 13.0f; //Area for sb spawns (+/- xArea) zArea = 4.0f; spawnWait = 1.0f; //time between sb spawns startWait = 0.0f; //time before sb start spawning if (level == 101) { matchLength = 60; //90 } else if (level == 102) { matchLength = 30; //30 } else { matchLength = 120; //120sec default time } }
private void Start() { // Starts the timer automatically gameSetup = GameObject.Find("GameSetup").GetComponent <GameSetupController>(); timerIsRunning = true; }
private void Start() { // m_SpriteRenderer = GetComponent<SpriteRenderer>(); mText = GetComponent <TextMeshPro>(); gameSetup = GameObject.Find("GameSetup").GetComponent <GameSetupController>(); }