/// <summary>
        /// 対局設定を追加する
        /// </summary>
        /// <param name="name"></param>
        /// <param name="rate"></param>
        /// <param name="basepoint"></param>
        /// <param name="returnpoint"></param>
        /// <param name="prise3to2"></param>
        /// <param name="prise4to1"></param>
        /// <param name="fraction"></param>
        public void AddRule(string name, double rate, int basepoint, int returnpoint, int prise3to2, int prise4to1, int fraction)
        {
            var retRule = new GameSettingType4
            {
                ID          = GetId(),
                Name        = name,
                Rate        = rate,
                BasePoint   = basepoint,
                ReturnPoint = returnpoint,
                Prise3To2   = prise3to2,
                Prise4To1   = prise4to1,
                Fraction    = fraction
            };

            ColRule.Add(retRule);
        }
 /// <summary>
 /// 対局設定新規登録のコマンド実行
 /// </summary>
 public void CreateRule()
 {
     SelectedRule  = new GameSettingType4();
     IsCreatingNew = true;
 }
 /// <summary>
 /// 対局設定を削除する(ListBoxのBindingからSelectedItemを取得する想定)
 /// </summary>
 /// <param name="rule"></param>
 public void DeleteRule(GameSettingType4 rule)
 {
     ColRule.Remove(rule);
 }