public override void OnInspectorGUI() { gme = (GameSettingEntity)target; base.OnInspectorGUI(); if (GUILayout.Button("Save Setting")) { gme.SaveSetting(); } if (GUILayout.Button("Load Setting")) { gme.LoadSetting(); } if (GUILayout.Button("Load Master Setting")) { gme.LoadGameSettingFromMaster(); } if (GUILayout.Button("Refresh")) { gme.Refresh(); } }
public virtual void LoadGameSettingFromMaster() { GameSettingEntity dm = GameObject.Find("GameSettingEntity_DoNotChangeName").GetComponent <GameSettingEntity>(); if (dm == this) { return; } dm.LoadSetting(); gameSettings = dm.gameSettings; }
void Awake() { instance = this; GameSettingEntity dm = GameObject.Find("GameSettingEntity_DoNotChangeName").GetComponent <GameSettingEntity>(); dm.LoadSetting(); if (dm == null) { Debug.LogError("GameSettingEntity not found in scene"); } else { scoreName = dm.gameSettings.scoreName; } PlayerPrefs.SetString(scoreName, "0"); }