private void Awake() { MateTimeline = MateUi.GetComponent <PlayableDirector>(); DrawTimeline = DrawUi.GetComponent <PlayableDirector>(); ReplayTimeline = ReplayUi.GetComponent <PlayableDirector>(); cameraAnchor = transform.parent; cameraAnimator = GetComponent <Animator>(); gameSetter = FindObjectOfType <GameSetter>(); replayCam = FindObjectOfType <ReplayCam>(); gameSetter.SetRandomBoard(description); AnchorCamera(); }