protected override void Update(GameTime gameTime) { base.Update(gameTime); Reload(); if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (Keyboard.GetState().IsKeyDown(Keys.F12)) { _shouldReload = true; } if (_shouldReload && Keyboard.GetState().IsKeyUp(Keys.F12)) { _shouldReload = false; _logger.LogDebug("LoadScene"); _gee?.LoadScene(); } var dt = (float)gameTime.ElapsedGameTime.TotalSeconds; updateTimer.Restart(); _services.Tick(dt); _gee?.Update(dt); updateTimer.Stop(); _updateAvg += updateTimer; }