public async Task AddAsync_AddsGame_WhenGameAdded() { //ARRANGE var specificGameName = Guid.NewGuid().ToString(); var count = await fixture.Context.Games.CountAsync(); var imageCount = await fixture.Context.Images.CountAsync(); var gameDto = new GameDto { Name = specificGameName, GameLogo = new ImageDto { File = new byte[0] } }; //ACT var result = await service.AddAsync(gameDto); //ASSERT var game = await fixture.Context.Games.SingleOrDefaultAsync(g => g.Name == specificGameName); Assert.Equal(count + 1, await fixture.Context.Games.CountAsync()); Assert.Equal(imageCount + 1, await fixture.Context.Images.CountAsync()); Assert.NotNull(game); Assert.NotNull(game.GameLogo); Assert.Equal(game.Id, result); }
public async Task <ActionResult <Game> > Post([FromBody] Game game) { game.Borrowed = false; var inserted = await _gameService.AddAsync(game); return(CreatedAtRoute("Get", new { id = game.Id }, game)); }
public async Task AddAsync_CorrectGame_AddToDB() { //arrange BLGame game = new BLGame() { Description = "Description", PublisherId = 1, Name = "Name" }; _gameRepository.Setup(gs => gs.InsertAsync(It.IsAny <Game>())).Returns(Task.CompletedTask).Verifiable(); _unitOfWork.Setup(gs => gs.SaveAsync()).Returns(Task.CompletedTask).Verifiable(); //act await _gameService.AddAsync(game); //assert _gameRepository.Verify(gs => gs.InsertAsync(It.IsAny <Game>())); _unitOfWork.Verify(uow => uow.SaveAsync()); }