Example #1
0
    public async Task <GameServerDeployment> UpdateRolloutRemoveOverrideConfigAsync(
        string projectId, string deploymentId)
    {
        // Create the client.
        GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync();

        GameServerDeploymentRollout rollout = new GameServerDeploymentRollout
        {
            Name = GameServerDeploymentName.FormatProjectLocationDeployment(projectId, "global", deploymentId)
        };

        UpdateGameServerDeploymentRolloutRequest request = new UpdateGameServerDeploymentRolloutRequest
        {
            Rollout    = rollout,
            UpdateMask = new FieldMask {
                Paths = { "game_server_config_overrides" }
            }
        };

        // Make the request.
        Operation <GameServerDeployment, OperationMetadata> response = await client.UpdateGameServerDeploymentRolloutAsync(request);

        Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return(completedResponse.Result);
    }
    public async Task <GameServerDeployment> UpdateDeploymentAsync(
        string projectId, string deploymentId)
    {
        // Create the client.
        GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync();

        GameServerDeployment deployment = new GameServerDeployment
        {
            GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, "global", deploymentId)
        };

        deployment.Labels.Add("label-key-1", "label-value-1");
        deployment.Labels.Add("label-key-2", "label-value-2");

        UpdateGameServerDeploymentRequest request = new UpdateGameServerDeploymentRequest
        {
            GameServerDeployment = deployment,
            UpdateMask           = new FieldMask {
                Paths = { "labels" }
            }
        };

        // Make the request.
        Operation <GameServerDeployment, OperationMetadata> response = await client.UpdateGameServerDeploymentAsync(request);

        Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result. This result will NOT contain the updated labels.
        // If you want to get the updated resource, use a GET request on the resource.
        return(completedResponse.Result);
    }
Example #3
0
    public async Task <GameServerDeployment> CreateDeploymentAsync(
        string projectId, string deploymentId)
    {
        // Create the client.
        GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync();

        GameServerDeployment deployment = new GameServerDeployment()
        {
            GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, "global", deploymentId)
        };
        CreateGameServerDeploymentRequest request = new CreateGameServerDeploymentRequest
        {
            DeploymentId         = deploymentId,
            ParentAsLocationName = LocationName.FromProjectLocation(projectId, "global"),
            GameServerDeployment = deployment
        };

        // Make the request.
        Operation <GameServerDeployment, OperationMetadata> response = await client.CreateGameServerDeploymentAsync(request);

        // Poll until the returned long-running operation is complete.
        Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return(completedResponse.Result);
    }
    public async Task <GameServerDeployment> UpdateRolloutOverrideConfigAsync(
        string projectId, string deploymentId, string configId, string realmRegionId, string realmId)
    {
        // Create the client.
        GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync();

        GameServerConfigOverride configOverride = new GameServerConfigOverride
        {
            ConfigVersion  = configId,
            RealmsSelector = new RealmSelector()
        };

        configOverride.RealmsSelector.Realms.Add(RealmName.FormatProjectLocationRealm(projectId, realmRegionId, realmId));

        GameServerDeploymentRollout rollout = new GameServerDeploymentRollout
        {
            Name = GameServerDeploymentName.FormatProjectLocationDeployment(projectId, "global", deploymentId)
        };

        rollout.GameServerConfigOverrides.Add(configOverride);

        UpdateGameServerDeploymentRolloutRequest request = new UpdateGameServerDeploymentRolloutRequest
        {
            Rollout    = rollout,
            UpdateMask = new FieldMask {
                Paths = { "game_server_config_overrides" }
            }
        };

        // Make the request.
        Operation <GameServerDeployment, OperationMetadata> response = await client.UpdateGameServerDeploymentRolloutAsync(request);

        Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return(completedResponse.Result);
    }