public async stt::Task GetGameServerDeploymentRolloutResourceNamesAsync() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeploymentRollout expectedResponse = new GameServerDeploymentRollout { GameServerDeploymentRolloutName = GameServerDeploymentRolloutName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), DefaultGameServerConfig = "default_game_server_config2214de2f", GameServerConfigOverrides = { new GameServerConfigOverride(), }, Etag = "etage8ad7218", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentRolloutAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerDeploymentRollout>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeploymentRollout responseCallSettings = await client.GetGameServerDeploymentRolloutAsync(request.GameServerDeploymentName, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); GameServerDeploymentRollout responseCancellationToken = await client.GetGameServerDeploymentRolloutAsync(request.GameServerDeploymentName, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public void GetGameServerDeploymentRolloutResourceNames() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeploymentRollout expectedResponse = new GameServerDeploymentRollout { GameServerDeploymentRolloutName = GameServerDeploymentRolloutName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), DefaultGameServerConfig = "default_game_server_config2214de2f", GameServerConfigOverrides = { new GameServerConfigOverride(), }, Etag = "etage8ad7218", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentRollout(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeploymentRollout response = client.GetGameServerDeploymentRollout(request.GameServerDeploymentName); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }
public async Task <GameServerDeployment> UpdateRolloutRemoveOverrideConfigAsync( string projectId, string deploymentId) { // Create the client. GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync(); GameServerDeploymentRollout rollout = new GameServerDeploymentRollout { Name = GameServerDeploymentName.FormatProjectLocationDeployment(projectId, "global", deploymentId) }; UpdateGameServerDeploymentRolloutRequest request = new UpdateGameServerDeploymentRolloutRequest { Rollout = rollout, UpdateMask = new FieldMask { Paths = { "game_server_config_overrides" } } }; // Make the request. Operation <GameServerDeployment, OperationMetadata> response = await client.UpdateGameServerDeploymentRolloutAsync(request); Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result. return(completedResponse.Result); }
public GameServerDeploymentRollout GetRollout( string projectId, string deploymentId) { // Create the client. GameServerDeploymentsServiceClient client = GameServerDeploymentsServiceClient.Create(); GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, "global", deploymentId) }; // Make the request. GameServerDeploymentRollout response = client.GetGameServerDeploymentRollout(request); return(response); }
public async Task <GameServerDeployment> UpdateRolloutOverrideConfigAsync( string projectId, string deploymentId, string configId, string realmRegionId, string realmId) { // Create the client. GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync(); GameServerConfigOverride configOverride = new GameServerConfigOverride { ConfigVersion = configId, RealmsSelector = new RealmSelector() }; configOverride.RealmsSelector.Realms.Add(RealmName.FormatProjectLocationRealm(projectId, realmRegionId, realmId)); GameServerDeploymentRollout rollout = new GameServerDeploymentRollout { Name = GameServerDeploymentName.FormatProjectLocationDeployment(projectId, "global", deploymentId) }; rollout.GameServerConfigOverrides.Add(configOverride); UpdateGameServerDeploymentRolloutRequest request = new UpdateGameServerDeploymentRolloutRequest { Rollout = rollout, UpdateMask = new FieldMask { Paths = { "game_server_config_overrides" } } }; // Make the request. Operation <GameServerDeployment, OperationMetadata> response = await client.UpdateGameServerDeploymentRolloutAsync(request); Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result. return(completedResponse.Result); }