/// <summary>Snippet for CreateGameServerConfig</summary> public void CreateGameServerConfigRequestObject() { // Snippet: CreateGameServerConfig(CreateGameServerConfigRequest, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) CreateGameServerConfigRequest request = new CreateGameServerConfigRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), ConfigId = "", GameServerConfig = new GameServerConfig(), }; // Make the request Operation <GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.CreateGameServerConfig(request); // Poll until the returned long-running operation is complete Operation <GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted(); // Retrieve the operation result GameServerConfig result = completedResponse.Result; // Or get the name of the operation string operationName = response.Name; // This name can be stored, then the long-running operation retrieved later by name Operation <GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceCreateGameServerConfig(operationName); // Check if the retrieved long-running operation has completed if (retrievedResponse.IsCompleted) { // If it has completed, then access the result GameServerConfig retrievedResult = retrievedResponse.Result; } // End snippet }
/// <summary>Snippet for CreateGameServerConfigAsync</summary> public async Task CreateGameServerConfigResourceNamesAsync() { // Snippet: CreateGameServerConfigAsync(GameServerDeploymentName, GameServerConfig, CallSettings) // Additional: CreateGameServerConfigAsync(GameServerDeploymentName, GameServerConfig, CancellationToken) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"); GameServerConfig gameServerConfig = new GameServerConfig(); // Make the request Operation <GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig); // Poll until the returned long-running operation is complete Operation <GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result GameServerConfig result = completedResponse.Result; // Or get the name of the operation string operationName = response.Name; // This name can be stored, then the long-running operation retrieved later by name Operation <GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName); // Check if the retrieved long-running operation has completed if (retrievedResponse.IsCompleted) { // If it has completed, then access the result GameServerConfig retrievedResult = retrievedResponse.Result; } // End snippet }
public async stt::Task GetGameServerDeploymentRequestObjectAsync() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRequest request = new GetGameServerDeploymentRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeployment expectedResponse = new GameServerDeployment { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, Etag = "etage8ad7218", Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerDeployment>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeployment responseCallSettings = await client.GetGameServerDeploymentAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); GameServerDeployment responseCancellationToken = await client.GetGameServerDeploymentAsync(request, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public void GetGameServerDeploymentRolloutResourceNames() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeploymentRollout expectedResponse = new GameServerDeploymentRollout { GameServerDeploymentRolloutName = GameServerDeploymentRolloutName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), DefaultGameServerConfig = "default_game_server_config2214de2f", GameServerConfigOverrides = { new GameServerConfigOverride(), }, Etag = "etage8ad7218", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentRollout(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeploymentRollout response = client.GetGameServerDeploymentRollout(request.GameServerDeploymentName); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }
public async stt::Task GetGameServerDeploymentRolloutResourceNamesAsync() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeploymentRollout expectedResponse = new GameServerDeploymentRollout { GameServerDeploymentRolloutName = GameServerDeploymentRolloutName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), DefaultGameServerConfig = "default_game_server_config2214de2f", GameServerConfigOverrides = { new GameServerConfigOverride(), }, Etag = "etage8ad7218", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentRolloutAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerDeploymentRollout>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeploymentRollout responseCallSettings = await client.GetGameServerDeploymentRolloutAsync(request.GameServerDeploymentName, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); GameServerDeploymentRollout responseCancellationToken = await client.GetGameServerDeploymentRolloutAsync(request.GameServerDeploymentName, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public async Task <GameServerDeployment> UpdateRolloutRemoveOverrideConfigAsync( string projectId, string deploymentId) { // Create the client. GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync(); GameServerDeploymentRollout rollout = new GameServerDeploymentRollout { Name = GameServerDeploymentName.FormatProjectLocationDeployment(projectId, "global", deploymentId) }; UpdateGameServerDeploymentRolloutRequest request = new UpdateGameServerDeploymentRolloutRequest { Rollout = rollout, UpdateMask = new FieldMask { Paths = { "game_server_config_overrides" } } }; // Make the request. Operation <GameServerDeployment, OperationMetadata> response = await client.UpdateGameServerDeploymentRolloutAsync(request); Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result. return(completedResponse.Result); }
public void GetGameServerDeploymentRequestObject() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRequest request = new GetGameServerDeploymentRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeployment expectedResponse = new GameServerDeployment { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, Etag = "etage8ad7218", Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerDeployment(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeployment response = client.GetGameServerDeployment(request); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }
public async Task <GameServerDeployment> UpdateDeploymentAsync( string projectId, string deploymentId) { // Create the client. GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync(); GameServerDeployment deployment = new GameServerDeployment { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, "global", deploymentId) }; deployment.Labels.Add("label-key-1", "label-value-1"); deployment.Labels.Add("label-key-2", "label-value-2"); UpdateGameServerDeploymentRequest request = new UpdateGameServerDeploymentRequest { GameServerDeployment = deployment, UpdateMask = new FieldMask { Paths = { "labels" } } }; // Make the request. Operation <GameServerDeployment, OperationMetadata> response = await client.UpdateGameServerDeploymentAsync(request); Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result. This result will NOT contain the updated labels. // If you want to get the updated resource, use a GET request on the resource. return(completedResponse.Result); }
public async Task <GameServerDeployment> CreateDeploymentAsync( string projectId, string deploymentId) { // Create the client. GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync(); GameServerDeployment deployment = new GameServerDeployment() { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, "global", deploymentId) }; CreateGameServerDeploymentRequest request = new CreateGameServerDeploymentRequest { DeploymentId = deploymentId, ParentAsLocationName = LocationName.FromProjectLocation(projectId, "global"), GameServerDeployment = deployment }; // Make the request. Operation <GameServerDeployment, OperationMetadata> response = await client.CreateGameServerDeploymentAsync(request); // Poll until the returned long-running operation is complete. Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result. return(completedResponse.Result); }
/// <summary>Snippet for ListGameServerConfigs</summary> public async Task ListGameServerConfigsRequestObjectAsync() { // Snippet: ListGameServerConfigsAsync(ListGameServerConfigsRequest, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) ListGameServerConfigsRequest request = new ListGameServerConfigsRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), Filter = "", OrderBy = "", }; // Make the request PagedAsyncEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(request); // Iterate over all response items, lazily performing RPCs as required await response.ForEachAsync((GameServerConfig item) => { // Do something with each item Console.WriteLine(item); }); // Or iterate over pages (of server-defined size), performing one RPC per page await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) => { // Do something with each page of items Console.WriteLine("A page of results:"); foreach (GameServerConfig item in page) { // Do something with each item Console.WriteLine(item); } }); // Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required int pageSize = 10; Page <GameServerConfig> singlePage = await response.ReadPageAsync(pageSize); // Do something with the page of items Console.WriteLine($"A page of {pageSize} results (unless it's the final page):"); foreach (GameServerConfig item in singlePage) { // Do something with each item Console.WriteLine(item); } // Store the pageToken, for when the next page is required. string nextPageToken = singlePage.NextPageToken; // End snippet }
public GameServerDeploymentRollout GetRollout( string projectId, string deploymentId) { // Create the client. GameServerDeploymentsServiceClient client = GameServerDeploymentsServiceClient.Create(); GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, "global", deploymentId) }; // Make the request. GameServerDeploymentRollout response = client.GetGameServerDeploymentRollout(request); return(response); }
public void DeleteDeployment( string projectId, string deploymentId) { // Create the client. GameServerDeploymentsServiceClient client = GameServerDeploymentsServiceClient.Create(); DeleteGameServerDeploymentRequest request = new DeleteGameServerDeploymentRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, "global", deploymentId) }; // Make the request. Operation <Empty, OperationMetadata> response = client.DeleteGameServerDeployment(request); // Poll until the returned long-running operation is complete. response.PollUntilCompleted(); }
public IList <GameServerConfig> ListConfigs( string projectId, string regionId, string deploymentId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); ListGameServerConfigsRequest request = new ListGameServerConfigsRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, regionId, deploymentId) }; // Make the request. PagedEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = client.ListGameServerConfigs(request); // The returned sequence will lazily perform RPCs as it's being iterated over. return(response.ToList()); }
/// <summary>Snippet for ListGameServerConfigs</summary> public void ListGameServerConfigsResourceNames() { // Snippet: ListGameServerConfigs(GameServerDeploymentName, string, int?, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"); // Make the request PagedEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigs(parent); // Iterate over all response items, lazily performing RPCs as required foreach (GameServerConfig item in response) { // Do something with each item Console.WriteLine(item); } // Or iterate over pages (of server-defined size), performing one RPC per page foreach (ListGameServerConfigsResponse page in response.AsRawResponses()) { // Do something with each page of items Console.WriteLine("A page of results:"); foreach (GameServerConfig item in page) { // Do something with each item Console.WriteLine(item); } } // Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required int pageSize = 10; Page <GameServerConfig> singlePage = response.ReadPage(pageSize); // Do something with the page of items Console.WriteLine($"A page of {pageSize} results (unless it's the final page):"); foreach (GameServerConfig item in singlePage) { // Do something with each item Console.WriteLine(item); } // Store the pageToken, for when the next page is required. string nextPageToken = singlePage.NextPageToken; // End snippet }
public async Task <GameServerDeployment> UpdateRolloutOverrideConfigAsync( string projectId, string deploymentId, string configId, string realmRegionId, string realmId) { // Create the client. GameServerDeploymentsServiceClient client = await GameServerDeploymentsServiceClient.CreateAsync(); GameServerConfigOverride configOverride = new GameServerConfigOverride { ConfigVersion = configId, RealmsSelector = new RealmSelector() }; configOverride.RealmsSelector.Realms.Add(RealmName.FormatProjectLocationRealm(projectId, realmRegionId, realmId)); GameServerDeploymentRollout rollout = new GameServerDeploymentRollout { Name = GameServerDeploymentName.FormatProjectLocationDeployment(projectId, "global", deploymentId) }; rollout.GameServerConfigOverrides.Add(configOverride); UpdateGameServerDeploymentRolloutRequest request = new UpdateGameServerDeploymentRolloutRequest { Rollout = rollout, UpdateMask = new FieldMask { Paths = { "game_server_config_overrides" } } }; // Make the request. Operation <GameServerDeployment, OperationMetadata> response = await client.UpdateGameServerDeploymentRolloutAsync(request); Operation <GameServerDeployment, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result. return(completedResponse.Result); }
public async Task <GameServerConfig> CreateConfigAsync( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = await GameServerConfigsServiceClient.CreateAsync(); GameServerConfig config = new GameServerConfig { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId), Description = "My Game Server Config", FleetConfigs = { new FleetConfig { Name = "fleet-spec-1", FleetSpec = JsonConvert.SerializeObject(new { replicas = 10, scheduling = "Packed", strategy = new { type = "RollingUpdate", rollingUpdate = new { maxSurge = "25%", maxUnavailable = "25%", } }, template = new { metadata = new { labels = new { gameName = "udp-server", } }, spec = new { ports = new [] { new { name = "default", portPolicy = "Dynamic", containerPort = 7654, protocol = "UDP", } }, health = new { initialDelaySeconds = 30, periodSeconds = 60, }, sdkServer = new { logLevel = "Info", grpcPort = 9357, httpPort = 9358, }, template = new { spec = new { containers = new []{ new { name = "dedicated", image = "gcr.io/agones-images/udp-server:0.21", imagePullPolicy = "Always", resources = new { requests = new { memory = "200Mi", cpu = "500m", }, limits = new { memory = "200Mi", cpu = "500m", } } } } } } } } }) } } }; CreateGameServerConfigRequest request = new CreateGameServerConfigRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, regionId, deploymentId), ConfigId = configId, GameServerConfig = config }; // Make the request. Operation <GameServerConfig, OperationMetadata> response = await client.CreateGameServerConfigAsync(request); // Poll until the returned long-running operation is complete. Operation <GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result. return(completedResponse.Result); }