// Start is called before the first frame update
 void Start()
 {
     isAgro           = false;
     gamePlayerSystem = FindObjectOfType <GameScrollScript>();
     //gamePlayer = gamePlayerSystem.gamePlayer;
     hp = hpSettings[gamePlayerSystem.difficultyLevel];
 }
    // Start is called before the first frame update
    void Start()
    {
        if (movePosition != null && baseBody != null)
        {
            movingEnemy = true;
        }

        isAgro           = false;
        gamePlayerSystem = FindObjectOfType <GameScrollScript>();
        currentTarget    = gamePlayerSystem.gamePlayers[Random.Range(0, gamePlayerSystem.gamePlayers.Count)];
        hp = hpSettings[gamePlayerSystem.difficultyLevel];
    }