Example #1
0
    /// <summary>
    /// Tests the connection.
    /// </summary>
    /// <returns>The connection.</returns>
    /// <param name="action">Action.</param>
    IEnumerator TestConnection()
    {
        WWWForm form = new WWWForm();

        using (UnityWebRequest www = UnityWebRequest.Post(path + "connectioncheck.php", form))
        {
            yield return(www.SendWebRequest());

            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
                Debug.Log("No connection. No progress will be saved.");
                if (GameSaveUtility.OfflineMode != 2)
                {
                    GameSaveUtility.SetConnectionMode(1);
                }
            }
            else
            {
                Debug.Log("Connection established.");
                GameSaveUtility.SetConnectionMode(0);
            }
        }
    }