private void _runLevelChanged(GameRunLevelChangedEventArgs eventArgs) { lock (this) { _runLevel = eventArgs.NewRunLevel; if (eventArgs.NewRunLevel == GameRunLevel.InRound) { _roundStartTime = DateTime.UtcNow; } } }
public GameRunLevelChangedEventArgs(GameRunLevel oldRunLevel, GameRunLevel newRunLevel) { OldRunLevel = oldRunLevel; NewRunLevel = newRunLevel; }