Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            previousKeyboardState = Keyboard.GetState();
            if (mapFileName == null)
            {
                mapFileName = "Content\\default.dux";
            }
            if (!map.KarvoniteIn(mapFileName))
            {
                map.CreateEmptyMap(25, 25);
            }

            currentGameRules = new GameRules.OriginalGameRules(GraphicsDevice);
            currentGameRules.Install(this, map);
            base.Initialize();
        }
Example #2
0
        protected void SwitchGameRules()
        {
            if (currentGameRules is OriginalGameRules)
            {
                currentGameRules = new EditorGameRules(GraphicsDevice);
            }
            else
            {
                currentGameRules = new OriginalGameRules(GraphicsDevice);
            }

            currentGameRules.Install(this, map);
        }