void HideAndClear() // Hides lables, buttons, pictureboxes. Clears user and dealer arraylists. Resets user and dealer scores. { userScore = 0; dealerScore = 0; uCardsDrawn = 0; dCardsDrawn = 0; UserScoreLbl.Text = "0"; DealerScoreLbl.Text = "0"; dealer.Clear(); // clears the arraylist holding the dealer's cards user.Clear(); // clears the arraylist holding the user's cards HideScore(); HideCards(); HideHitStand(); HideDeal(); StartNewGameBtn.Hide(); GameResultLbl.Hide(); }
void HideGameResultLabel() // Hides game result label. { GameResultLbl.Hide(); }
async void GamePart2() // User turn is done. GamePart2 covers the dealer's turn. { HideHitStand(); NewGameMenuItem.Enabled = false; if (userScore == 21) // Updates label, showing that user has a blackjack. { UserBlackjackText(); } else if (userScore > 21) // Updates label, showing that user busted. { UserBustedText(); } await Task.Delay(1000); try // Tries to display dealer cards and draw new cards. { dPic[1].Image = Image.FromFile((cardLoc[(int)dealer[1]])); // Display the dealers second card that was face-down. CalcD(); while (dealerScore < 17) // Dealer hits when his score is less than 17. { bool check = false; // Will become true after a card chosen. while (check == false) // Dealer attempts to draw a card. Makes sure that same card is not drawn twice. { int card = DrawCard(); if ((!user.Contains(card)) & (!dealer.Contains(card))) //Check if user or dealer has the card. { check = true; dealer.Add(card); // Dealer draws a card. dCardsDrawn++; } } // Card chosen. Now for assigning it to an image and calculating value. dPic[dCardsDrawn].Image = Image.FromFile(cardLoc[(int)dealer[dCardsDrawn]]); dPic[dCardsDrawn].BringToFront(); await Task.Delay(750); dPic[dCardsDrawn].Show(); CalcD(); } } catch (System.IO.FileNotFoundException e) { MessageBox.Show("File(s) Missing - " + e.Message, "Error"); Application.Exit(); } if (dealerScore == 21) // Updates label, showing that dealer has a blackjack. { DealerBlackjackText(); } else if (dealerScore > 21) // Updates label, showing that dealer busted. { DealerBustedText(); } if ((userScore > 21) | ((userScore < 21) & (dealerScore <= 21) & (userScore < dealerScore))) // User loses. { GameResultLbl.Text = "You lose!"; losecount++; scoreBoard.Lose(losecount); } else if (userScore == dealerScore) // Tie when user and dealer have the same score. The else if ensures that this number is 21 or less. { GameResultLbl.Text = "It's a tie!"; tiecount++; scoreBoard.Tie(tiecount); } else // User wins. { GameResultLbl.Text = "You win!"; wincount++; scoreBoard.Win(wincount); } gamesPlayed++; scoreBoard.Played(gamesPlayed); await Task.Delay(500); GameResultLbl.Show(); NewGameMenuItem.Enabled = true; ShowDeal(); // A round of the game has been completed. Now user can click the deal button to start a new round. }