void SetPreviousGameInfo(string json) { GameResponseData responseData = JsonConvert.DeserializeObject <GameResponseData>(json); _previousGameData = responseData.game; _previousGameStatus = (OnlineGameStatus)Enum.Parse(typeof(OnlineGameStatus), _previousGameData.state.ToUpper(), true); }
void SetReplayGameInfo(string json) { GameResponseData responseData = JsonConvert.DeserializeObject <GameResponseData>(json); _gameData = responseData.game; /* * //Debug.Log(_gameData.team_outcomes[0].team + " --- " + _gameData.team_outcomes[0].attack_mvps.Count); * if (_gameData.team_outcomes[0].attack_mvps.Count > 0) * Debug.Log(_gameData.team_outcomes[0].attack_mvps[0]); * //Debug.Log(_gameData.team_outcomes[0].defend_mvps.Count); * if (_gameData.team_outcomes[0].defend_mvps.Count > 0) * Debug.Log(_gameData.team_outcomes[0].defend_mvps[0]); * //Debug.Log(_gameData.team_outcomes[1].team + " --- " + _gameData.team_outcomes[1].attack_mvps.Count); * if (_gameData.team_outcomes[1].attack_mvps.Count > 0) * Debug.Log(_gameData.team_outcomes[1].attack_mvps[0]); * //Debug.Log(_gameData.team_outcomes[1].defend_mvps.Count); * if (_gameData.team_outcomes[1].defend_mvps.Count > 0) * Debug.Log(_gameData.team_outcomes[1].defend_mvps[0]); */ /* * for (int i = 0; i < _gameData.pieces.Count; i++) * { * Debug.Log(_gameData.pieces[i].player_id); * } */ DataRecorder.Instance.SetDataFromJson(_gameData.moves); }
public ActionResult GetGameInfo([FromBody] JObject jsonData) { int gameID = int.Parse(jsonData["gameid"].ToString()); ChessGame game = new ChessGame(gameID); GameResponseData gameResponse = GameResponseData.CreateFoundResponseData(game); return(gameResponse.GetActionResult()); }
void SetGameInfo(string json) { //Debug.Log("SetGameInfo"); GameResponseData responseData = JsonConvert.DeserializeObject <GameResponseData>(json); //Debug.Log("1"); _gameData = responseData.game; //Debug.Log(json); _gameStatus = (OnlineGameStatus)Enum.Parse(typeof(OnlineGameStatus), _gameData.state.ToUpper(), true); //Debug.Log("2"); }
public ActionResult PlayMove([FromBody] JObject jsonData) { int gameID = int.Parse(jsonData["gameid"].ToString()); string move = jsonData["move"].ToString(); int newGameState = int.Parse(jsonData["gamestate"].ToString()); Player player = PlayerController.GetLoggedInPlayer(HttpContext); ChessGame game = new ChessGame(gameID); game.PlayMove(player.ID, move, newGameState); GameResponseData gameResponse = GameResponseData.CreateFoundResponseData(game); return(gameResponse.GetActionResult()); }
public ActionResult WaitForGameState([FromBody] JObject jsonData) { int gameID = int.Parse(jsonData["gameid"].ToString()); Player player = PlayerController.GetLoggedInPlayer(HttpContext); ChessGame game = new ChessGame(gameID); ChessGame.GameState existingState; if (player.ID == game.GetWhitePlayer().ID) { existingState = ChessGame.GameState.BlackMove; } else if (player.ID == game.GetBlackPlayer().ID) { existingState = ChessGame.GameState.WhiteMove; } else { ResponseData responseData = new ResponseData(400, "Invalid game for player"); return(responseData.GetActionResult()); } bool stateChanged = false; for (int i = 0; i < SearchTryNumber; ++i) { if (game.GetGameState() == existingState) { System.Threading.Thread.Sleep(SearchSleepTime); game.ReloadGameData(); } else { //game.ReloadMoves(); stateChanged = true; break; } } game.ReloadMoves(); GameResponseData gameResponse = GameResponseData.CreateFoundResponseData(game); return(gameResponse.GetActionResult()); }
public ActionResult FindGame() { ChessGameValidationResult validationResult = FindGameForContext(HttpContext); for (int i = 0; i < SearchTryNumber; ++i) { if (validationResult.status == ChessGameValidationStatus.Searching) { System.Threading.Thread.Sleep(SearchSleepTime); validationResult = FindGameForContext(HttpContext); } else { break; } } GameResponseData responseData = GameResponseData.CreateResponseData(validationResult); return(responseData.GetActionResult()); }