public Player(int id, PlayerData playerData) { if (playerData == null) { return; } m_playerData = playerData; m_id = id; GameResModuel resModuel = GameStart.GetInstance().ResModuel; GameObject player = resModuel.LoadResources <GameObject>(EResourceType.Role, playerData.m_playerResPath); player = CommonFunc.Instantiate(player); if (player != null) { player.name = playerData.m_playerName; m_avatar = player.AddComponent <PlayerAvatar>(); m_anim = new PlayerAnim(player); m_anim.InitAnimator(playerData.m_animControllerName); GameObject collider = CommonFunc.GetChild(player, "Collider"); m_collider = new PlayerCollider(playerData.m_moveArea, playerData.m_radius, playerData.m_angle, collider.GetComponent <BoxCollider2D>()); MovePosition(m_playerData.m_bornPosition); } }
public void UnLoadResUI(GameObject go) { GameResModuel resModuel = GameStart.GetInstance().ResModuel; GameObject.Destroy(go); m_uiDic.Remove(go.name); resModuel.ResourcesUnLoad(); }
public override void Init() { m_uiDic = new Dictionary <string, GameUIBase>(); GameResModuel resModuel = GameStart.GetInstance().ResModuel; GameObject ui = resModuel.LoadResources <GameObject>(EResourceType.UI, "UIParent"); m_uiParent = CommonFunc.Instantiate(ui); m_parent = CommonFunc.GetChild(m_uiParent, "Canvas").transform; }
public void InitAnimator(string controllerName) { if (m_animator == null) { return; } GameResModuel resModuel = GameStart.GetInstance().ResModuel; RuntimeAnimatorController controller = resModuel.LoadResources <RuntimeAnimatorController>(EResourceType.AnimController, controllerName); m_animator.runtimeAnimatorController = controller; }
public float PlayAudio(string name) { m_souce = gameObject.AddComponent <AudioSource>(); GameResModuel resmoduel = GameStart.GetInstance().ResModuel; m_clip = resmoduel.LoadResources <AudioClip>(EResourceType.Audio, name); m_souce.clip = m_clip; m_souce.Play(); m_time = 0; m_start = true; return(m_clip == null ? 0f : m_clip.length); }
public BombBall(BallData data, Action <string> action = null) { GameResModuel resModuel = GameStart.GetInstance().ResModuel; GameObject ball = resModuel.LoadResources <GameObject>(EResourceType.Ball, "BombBall"); ball = CommonFunc.Instantiate(ball); if (ball != null) { m_ballInstance = ball.AddComponent <BombInstance>(); m_ballInstance.SetBallRect(data.m_ballBoundArea); m_ballInstance.SetBounceAction(action); } }
public void PlayBgAudio(string name) { StopAllCoroutines(); m_bgName = name; AudioClip clip = null; if (!m_audioClipDic.TryGetValue(name, out clip)) { GameResModuel resModuel = GameStart.GetInstance().ResModuel; clip = resModuel.LoadResources <AudioClip>(EResourceType.Audio, name); } PlayBgAudio(clip); }
public void PreLoadAudio(List <string> list) { GameResModuel resModuel = GameStart.GetInstance().ResModuel; for (int i = 0; i < list.Count; i++) { if (!m_audioClipDic.ContainsKey(list[i])) { resModuel.LoadResourcesAsync <AudioClip>(EResourceType.Audio, list[i], res => { m_audioClipDic.Add(res.name, res as AudioClip); }); } } }
public T LoadResUI <T>(string name) where T : GameUIBase { GameResModuel resModuel = GameStart.GetInstance().ResModuel; GameObject ui = resModuel.LoadResources <GameObject>(EResourceType.UI, name); ui = CommonFunc.Instantiate(ui); ui.name = name; ui.transform.parent = m_parent; ui.transform.localPosition = Vector3.zero; ui.transform.localScale = Vector3.one; T script = ui.AddComponent <T>(); m_uiDic.Add(name, script); return(script); }
public BallMechine(BallMechineData data, BallData ballData, Vector3 leftPoint, Vector3 rightPoint) { m_mechineData = data; m_ballData = ballData; m_ballList = new List <GameBall>(); m_cacheBallList = new List <GameBall>(); GameResModuel resModuel = GameStart.GetInstance().ResModuel; GameObject mechine = resModuel.LoadResources <GameObject>(EResourceType.BallMechine, "BallMechine"); mechine = CommonFunc.Instantiate(mechine); m_instance = mechine.AddComponent <BallMechineInstance>(); mechine.transform.position = data.m_mechinePosition; mechine.transform.rotation = Quaternion.Euler(data.m_mechineRotation); m_instance.ServiceBall = ServieBall; m_instance.SetLeftRightPoint(leftPoint, rightPoint); }
private IEnumerator PlayBgAudioSync(List <string> list) { for (int i = 0; i < list.Count; i++) { m_bgName = name; AudioClip clip = null; if (!m_audioClipDic.TryGetValue(list[i], out clip)) { GameResModuel resModuel = GameStart.GetInstance().ResModuel; clip = resModuel.LoadResources <AudioClip>(EResourceType.Audio, name); } PlayBgAudio(clip); yield return(new WaitForSeconds(clip.length)); } }
public GameEffect() { m_effectDic = new Dictionary <byte, EffectBase> { { (byte)EEffectType.Shield, new EffectShield(5f) }, { (byte)EEffectType.BananaBall, new EffectBananaBall(10f) }, { (byte)EEffectType.InkEffect, new EffectInk(6f) } }; m_effectData = new GameEffectData(); GameResModuel resModuel = GameStart.GetInstance().ResModuel; GameObject prefab = resModuel.LoadResources <GameObject>(EResourceType.Effect, "Warning"); prefab = CommonFunc.Instantiate(prefab); m_effectInstance = prefab.AddComponent <GameEffectInstance>(); m_effectInstance.gameObject.SetActive(false); m_effecting = false; m_createNextTime = Time.time + m_effectData.GetRandomTime(); m_preEffectType = EEffectType.MaxType; }