static void Main(string[] args) { GameRegistry.Initialize(); Server room = new Server(44325, 0.02f); room.Start(); while (true) { room.Update(); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(true); switch (key.Key) { case ConsoleKey.F1: room.Stop(); return; default: break; } } } }
void Awake() { NetConfig.LatencySimulation = true; GameRegistry.Initialize(); Client.Instance = this; this.network = new NetCore("NetDemo1.0", false); this.network.PeerConnected += Network_PeerConnected; this.network.PeerClosed += Network_PeerClosed; this.client = new RailClient(); }