public GameObject CreateAudio(string name, bool isLoop = false, bool isMusic = false)
    {
        var audio = GamePullController.CreateAudio();

        audio.GetComponent <AudioSource> ().clip = ResourcesController.Load("Audio/" + name) as AudioClip;
        audio.GetComponent <AudioSource> ().loop = isLoop;
        audio.GetComponent <AudioSource> ().Play();

        (isMusic?musics:sounds).Add(audio);

        audio.GetComponent <AudioSource> ().mute = (isMusic && !Settings.music) || (!isMusic && !Settings.sounds);

        if (isMusic)
        {
            audio.GetComponent <AudioSource> ().volume = 0;
        }

        return(audio);
    }