private void Awake() { brainNN_compML = FindObjectOfType <BrainNN_CompML>(); scoreCalculator = FindObjectOfType <ScoreCalculator>(); gamePopulationController = FindObjectOfType <GamePopulationController>(); DNALength = gamePopulationController.ElementsCompositions.Count * NumberOfgenes; }
private void Awake() { collectdatarendertexture = FindObjectOfType <CollectDataRenderTexture>(); scoreCalculator = FindObjectOfType <ScoreCalculator>(); populationmanager = FindObjectOfType <PopulationManager>(); gamePopulationController = FindObjectOfType <GamePopulationController>(); }
private void Awake() { gamePopulationController = FindObjectOfType <GamePopulationController>(); }