/// <summary> /// 更新显示玩家信息 /// </summary> /// <param name="row"></param> /// <param name="col"></param> private void UpdatePlayerInfo(int row, int col, bool isReset = false, bool init = false) { Draw.FillRectangle(WhiteBrush, new Rectangle(0, 0, LayoutMap.Width, TitleHeight)); var p1 = GamePlayers.First() as FiveGamePlayer; var p2 = GamePlayers.Last() as FiveGamePlayer; int x = 5; int y_one = 0; int offset = 2; var Pixel = this.Pixel - 5; Draw.FillEllipse(Brushes[p1.Index - 1], new Rectangle(x, y_one, Pixel, Pixel)); Draw.DrawString(":" + p1.PlayerNickName, TextFont, BlackBrush, new PointF(x + Pixel + offset, y_one)); int y = y_one + Pixel + offset; Draw.FillEllipse(Brushes[p2.Index - 1], new Rectangle(x, y, Pixel, Pixel)); Draw.DrawString(":" + p2.PlayerNickName, TextFont, BlackBrush, new PointF(x + Pixel + offset, y)); if (!init) { string conent = isReset ? "玩家悔棋!" : "当前玩家:{0}, 下子:[{1},{2}]".Format(DoPlayer.PlayerNickName, row + 1, col + 1); Draw.DrawString(conent, TextFont, BlackBrush, new PointF(x, y + this.Pixel + offset)); } }