// Start is called before the first frame update void Start() { if (instance != null) { instance = this; DontDestroyOnLoad(gameObject); } else { } heathbar.SetMaxHealth(maxPlayerHealth); }
// Start is called before the first frame update void Start() { Player = GameObject.FindGameObjectWithTag("Player").transform; Target = new Vector2(Player.position.x, Player.position.y); instance = GameObject.FindGameObjectWithTag("GPC").GetComponent <GamePlayeController>(); }