// Use this for initialization void Start() { countTouches = 0; pauseBtn.SetActive(true); animator = GetComponent <Animator> (); // getting the animator reference lastPosition = transform.position; boundaries = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, 0, 0)); // getting player boundaries cameraScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraScript> (); fadeScript = fader.GetComponent <GamePlayFadeScript> (); fade1.SetActive(false); fade2.SetActive(false); showEndScore.SetActive(false); endScoreText.SetActive(false); endCoinText.SetActive(false); // diffText.SetActive (false); endSpeedText.SetActive(false); easyDifficulty = GamePreferences.GetEasyDifficultyState(); mediumDifficulty = GamePreferences.GetMediumDifficultyState(); hardDifficulty = GamePreferences.GetHardDifficultyState(); IsTheGameStartedFromMainMenu(); IsTheGameResumedAfterPlayerDied(); Time.timeScale = 0.0f; isTheGameStartedFromBegining = true; fader.SetActive(false); }
// Use this for initialization void Start() { endScoreBG.SetActive(false); endScoreTextPosition = endScoreText.rectTransform.localPosition; endCoinScorePosition = endCoinText.rectTransform.localPosition; endScoreText.rectTransform.localPosition = new Vector3(300, 300, 5); endCoinText.rectTransform.localPosition = new Vector3(300, 300, 5); isTheGameStartedFromBegining = true; animator = GetComponent <Animator> (); // getting the animator reference boundaries = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, 0, 0)); // getting player boundaries countTouches = 0; fadeScript = fader.GetComponent <GamePlayFadeScript> (); // fader script reference adScript = GameObject.FindGameObjectWithTag("Ads").GetComponent <AdsScript> (); cameraScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraScript> (); // camera script reference lastPosition = transform.position; // getting the players position easyDifficulty = GamePreferences.GetEasyDifficultyState(); mediumDifficulty = GamePreferences.GetMediumDifficultyState(); hardDifficulty = GamePreferences.GetHardDifficultyState(); // check if the game was started from main manu to set initial values IsTheGameStartedFromMainMenu(); // check if the game was resumed after player died to continue the game IsTheGameResumedAfterPlayerDied(); Time.timeScale = 0.0f; }
// Use this for initialization void Start() { countTouches = 0; pauseBtn.SetActive (true); animator = GetComponent<Animator> (); // getting the animator reference lastPosition = transform.position; boundaries = Camera.main.ScreenToWorldPoint (new Vector3 (Screen.width, 0, 0)); // getting player boundaries cameraScript = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<CameraScript> (); fadeScript = fader.GetComponent<GamePlayFadeScript> (); fade1.SetActive (false); fade2.SetActive (false); showEndScore.SetActive (false); endScoreText.SetActive (false); endCoinText.SetActive (false); // diffText.SetActive (false); endSpeedText.SetActive (false); easyDifficulty = GamePreferences.GetEasyDifficultyState (); mediumDifficulty = GamePreferences.GetMediumDifficultyState (); hardDifficulty = GamePreferences.GetHardDifficultyState (); IsTheGameStartedFromMainMenu (); IsTheGameResumedAfterPlayerDied (); Time.timeScale = 0.0f; isTheGameStartedFromBegining = true; fader.SetActive (false); }