Example #1
0
        private Damage CreateDmage()
        {
            Damage damage = new GamePlay.Damage();

            damage.DamageType = DamageType.Physic;
            damage.During     = 0;
            damage.Effects    = new SkillEffect[0];
            damage.HitDamage  = UnityEngine.Random.Range(_character.MinAttack, _character.MaxAttack);
            return(damage);
        }
Example #2
0
        protected Damage CreateDmage(DamageType type, int hitDamage, float during)
        {
            Damage damage = new GamePlay.Damage();

            damage.DamageType = type;
            damage.Effects    = Effects;
            damage.HitDamage  = hitDamage;
            damage.Effects    = Effects;
            damage.During     = during;
            return(damage);
        }