private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } pieces = Resources.LoadAll <GameObject>("GamePieces/"); }
private void Start() { _gameManager = GameManager.Instance; _boardManager = _gameManager.GetComponent <BoardManager>(); _gamePieceManager = _gameManager.GetComponent <GamePieceManager>(); }
private void Start() { _gameManager = GameManager.Instance; _gamePieceManager = _gameManager.GetComponent <GamePieceManager>(); _winConditions = _gameManager.GetComponent <WinConditions>(); }
private void Start() { _gameManager = GameManager.Instance; _gamePieceManager = _gameManager.GetComponent <GamePieceManager>(); _playerManager = _gameManager.GetComponent <PlayerManager>(); }