protected virtual void OnPause(GamePauseState state) { InputModule.Clear(); }
private void UnPauseGame() { PauseState = GamePauseState.UnPaused; }
private void PauseGame() { PauseState = GamePauseState.Paused; }
// Use this for initialization void Start() { PauseState = GamePauseState.UnPaused; }
private void Awake() { playState = new GamePlayState(this); pauseState = new GamePauseState(this); }