Example #1
0
        //  选择游戏路径的按钮
        private void button1_MouseClick(object sender, MouseEventArgs e)
        {
            DialogResult dialogResult = GamePathDialog.ShowDialog();

            if (dialogResult == DialogResult.OK || dialogResult == DialogResult.Yes)
            {
                string gamePath = GamePathDialog.SelectedPath;
                if (gamePath.EndsWith("Mount & Blade II Bannerlord"))
                {
                    GameDirPath.Text = GamePathDialog.SelectedPath;
                }
                else
                {
                    DialogResult boxResult = MessageBox.Show("检测到您选中的路径并不是以Mount & Blade II Bannerlord结尾,您确定选择的路径正确?",
                                                             "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
                    if (boxResult == DialogResult.Yes)
                    {
                        GameDirPath.Text = GamePathDialog.SelectedPath;
                    }
                    else
                    {
                        button1_MouseClick(sender, e);
                    }
                }
            }
        }
Example #2
0
        private void ChangeGamePath(object sender, EventArgs e)
        {
            MessageBox.Show(@"You will now be asked to select the path your game is installed in.
It should contain the folders ""game"" and ""boot"".", "Select Game Path", MessageBoxButtons.OK);

            if (GamePathDialog.ShowDialog() == DialogResult.OK)
            {
                Properties.Settings.Default["gamepath"] = GamePathDialog.SelectedPath;
                Properties.Settings.Default.Save();
                pathLabel.Text = "Current Game Path:\n" + Properties.Settings.Default.gamepath;
            }
        }
Example #3
0
        public void initialSetup()
        {
            MessageBox.Show(@"You will now be asked to select the path your game is installed in.
It should contain the folders ""game"" and ""boot"".", "Select Game Path", MessageBoxButtons.OK);

            if (GamePathDialog.ShowDialog() == DialogResult.OK)
            {
                Properties.Settings.Default["gamepath"] = GamePathDialog.SelectedPath;
            }
            else
            {
                Environment.Exit(0);
            }

            DialogResult dxresult = MessageBox.Show("Do you want to use DirectX 11?", " ", MessageBoxButtons.YesNo, MessageBoxIcon.None, MessageBoxDefaultButton.Button1, MessageBoxOptions.DefaultDesktopOnly);

            if (dxresult == System.Windows.Forms.DialogResult.Yes)
            {
                Properties.Settings.Default["isdx11"] = true;
            }
            else
            {
                Properties.Settings.Default["isdx11"] = false;
            }

            DialogResult hwresult = MessageBox.Show("Do you want to load Heavensward?", " ", MessageBoxButtons.YesNo, MessageBoxIcon.None, MessageBoxDefaultButton.Button1, MessageBoxOptions.DefaultDesktopOnly);

            if (hwresult == System.Windows.Forms.DialogResult.Yes)
            {
                Properties.Settings.Default["expansionlevel"] = 1;
            }
            else
            {
                Properties.Settings.Default["expansionlevel"] = 0;
            }

            Properties.Settings.Default["setupcomplete"] = true;
            Properties.Settings.Default.Save();
        }
Example #4
0
 private void BtnOpenGamePath_Click(object sender, EventArgs e)
 {
     GamePathDialog.SelectedPath = @".\.minecraft";
     GamePathDialog.ShowDialog();
     tbGamePath.Text = GamePathDialog.SelectedPath;
 }