public void ForceUpdate() { if (this.m_GameParameters == null) { return; } for (int index = 0; index < this.m_GameParameters.Length; ++index) { GameParameter gameParameter = this.m_GameParameters[index]; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)gameParameter, (UnityEngine.Object)null)) { gameParameter.UpdateValue(); } } }