Example #1
0
 public void ForceUpdate()
 {
     if (this.m_GameParameters == null)
     {
         return;
     }
     for (int index = 0; index < this.m_GameParameters.Length; ++index)
     {
         GameParameter gameParameter = this.m_GameParameters[index];
         if (UnityEngine.Object.op_Inequality((UnityEngine.Object)gameParameter, (UnityEngine.Object)null))
         {
             gameParameter.UpdateValue();
         }
     }
 }