Example #1
0
    IEnumerator event0()
    {
        gamePanel.showCG(CG1);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showTextPanel("hide", "从俘虏口中得知伊稚斜单于已东去后,汉军令霍去病出代郡,卫青出定襄,兵分两路北进。于是墨铭跟随大将军卫青前往定襄", 'L', null, "center");
    }
Example #2
0
    IEnumerator event0()
    {
        gamePanel.showCG(CG1);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showTextPanel("hide", "卫青大军出塞一千余里,涉过大沙漠,终于与伊稚斜单于所部相遇。见匈奴军早有准备,他便下令用武刚车环绕为营,扎站住阵脚,随即汉军以精锐向匈奴发起冲击", 'L', null, "center");
    }
Example #3
0
    IEnumerator event0()
    {
        gamePanel.showCG(CG1);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showTextPanel("hide", "卫青出塞后,捕获俘虏,得知伊稚斜单于的确实驻地,便令前将军李广与右将军赵食其两部合并,从东路出击匈奴军侧背,自率精兵直攻匈奴军", 'L', null, "center");
    }
Example #4
0
    IEnumerator event0()
    {
        gamePanel.showCG(CG1);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showTextPanel("hide", "一众部队到达定襄,这里早已被匈奴洗劫一空,匈奴把这里作为军事要塞驻守起来", 'L', null, "center");
    }
Example #5
0
    IEnumerator event0()
    {
        gamePanel.showCG(CG1);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showTextPanel("hide", "汉军左校捕到俘虏,知伊稚斜单于已逃脱,急报卫青。卫青立即遣小队人马连夜追击,墨铭领命,踏上追击单于的最后征途", 'L', null, "center");
    }
Example #6
0
    IEnumerator event0()
    {
        gamePanel.showCG(CG1);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showTextPanel("hide", "今天我们要讲的,是一个发生在很久很久之前的故事,那时,一个叫“汉”的大一统王朝,为了打击一直骚扰边境的来犯者,发动了一场规模极大的反击战。", 'L', null, "center");
    }
Example #7
0
    IEnumerator GG()
    {
        inLevel  = false;
        inBattle = false;
        gameManager.instance.playBgm(gg);
        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showCG(GGpanel);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(3));

        gameManager.instance.stopBgm();
        gameManager.instance.now = rebirthpoint;
        gameManager.instance.loadScene(gameManager.instance.scene);
    }