Example #1
0
 //--------------------------------------------------------------------------------------------
 // 测试版游戏打包: 启动程序/资源包/场景包
 void OnBuildGameTest(Rect rct)
 {
     if (GUI.Button(rct, @"临时版本"))
     {
         string         szMsg  = "";
         List <TglItem> selGms = mGameLst.GetSelItems();
         if (selGms.Count <= 0)
         {
             szMsg = @"请选择要构建的游戏";
             EditorUtility.DisplayDialog(@"操作提示", szMsg, "Ok");
             return;
         }
         szMsg = @"确定要构建选中的游戏吗? 这个过程会很漫长,请耐心等待直到弹出结果窗口.";
         if (EditorUtility.DisplayDialog(@"游戏发布", szMsg, "Ok", "Cancel"))
         {
             int        nCount = 0;
             GamePackUI gm     = null;
             foreach (TglItem itm in selGms)
             {
                 string sGm = ArchiveUtil.GetLastPath(itm.mName);
                 if (mGameRes.TryGetValue(sGm.ToLower(), out gm))
                 {
                     if (gm.BuildTempGame(mTgtCtrl.GetSelTarget()))
                     {
                         ++nCount;
                     }
                 }
             }
             szMsg  = @"消息: 成功打包 [";
             szMsg += (nCount.ToString() + @"] 个游戏, 有 [");
             szMsg += ((selGms.Count - nCount).ToString() + @"] 个游戏打包失败");
             EditorUtility.DisplayDialog(@"操作已结束", szMsg, "Ok");
         }
     }
 }
Example #2
0
 //--------------------------------------------------------------------------------------------
 // 点击游戏列表
 void OnClickGameList(TglItem itm, UIToggleCtrl frm)
 {
     //if (itm.mbSel)
     {
         GamePackUI gm  = null;
         string     sGm = ArchiveUtil.GetLastPath(itm.mName);
         mGameRes.TryGetValue(sGm.ToLower(), out gm);
         if (gm != mpSelGM)
         {
             mpSelGM = gm;
         }
     }
 }
Example #3
0
    //--------------------------------------------------------------------------------------------
    void OnFirstGame()
    {
        List <TglItem> itms = mGameLst.GetItems();

        if (itms.Count > 0)
        {
            itms[0].mbSel = true;
            GamePackUI gm  = null;
            string     sGm = ArchiveUtil.GetLastPath(itms[0].mName);
            mGameRes.TryGetValue(sGm.ToLower(), out gm);
            if (gm != mpSelGM)
            {
                mpSelGM = gm;
            }
        }
    }
Example #4
0
    //--------------------------------------------------------------------------------------------
    // 刷新游戏列表
    void NtfRefreshGames()
    {
        mpSelGM = null;
        mGameRes.Clear();
        mGameLst.ResetCtrl();
        List <string> pths = ArchiveUtil.NtfGetDirs(Application.dataPath, false, ArchiveUtil.mSkips);

        foreach (string sPth in pths)
        {
            string sl = sPth.ToLower();
            if (sl.Contains("package") || sl.Contains("resources") || sl.Contains("extends"))
            {
                mGameLst.AddItem(new TglItem(sPth));
                string     sGm = ArchiveUtil.GetLastPath(sPth);
                string     sPt = ArchiveUtil.NtfPathAfterAssets(sPth);
                GamePackUI gpu = new GamePackUI(sGm, sPt, this);
                mGameRes.Add(sGm.ToLower(), gpu);
            }
        }
        OnFirstGame();
    }