Setup() public method

Sets the labels for this view if they exist
public Setup ( int score ) : void
score int Score.
return void
Example #1
0
    /// <summary>
    /// Creates the game over transition
    /// </summary>
    /// <returns>The game over transition.</returns>
    U9Transition CreateGameOverTransition()
    {
        int previousBestScore = HighScore;

        U9Transition gameOverViewTransition = null;

        SubmitScore();

        if (Score > HighScore)
        {
            HighScore = score;
            highScoreView.Setup(HighScore);
            ECurrentView = View.Highscore;
        }
        else
        {
            newScoreView.Setup(score);
            ECurrentView = View.Newscore;
        }
        // Set the game over flag
        gameIsOver             = true;
        score                  = 0;
        currentScoreLabel.text = "0";
        // Return a transition which clears the board and displays the appropriate game over view
        return(U9T.S(/*CreateClearBoardTransition()*/));
    }