/// <summary> /// update the resources in the UI /// </summary> /// <param name="inputType"></param> private void UpdateResource(ResourceTypes inputType) { switch (inputType) { case ResourceTypes.FOOD: if (FoodText != null) { FoodText.text = "Food : " + resources[inputType]; gameOverHandler.UpdateFood(resources[inputType]); } break; case ResourceTypes.STONE: if (StoneText != null) { StoneText.text = "Stone : " + resources[inputType]; gameOverHandler.UpdateStone(resources[inputType]); } break; case ResourceTypes.WOOD: if (WoodText != null) { WoodText.text = "Wood : " + resources[inputType]; gameOverHandler.UpdateWood(resources[inputType]); } break; } }