Example #1
0
 void Start()
 {
     gameOverScript = GameObject.Find("GameOver").GetComponent <GameOverCode>();
     kingScript     = GameObject.FindGameObjectWithTag("Player").GetComponent <RedKing>();
     adState        = 0;
     appID          = "ca-app-pub-3934768444739338~3058468135";
     rewardedID     = "ca-app-pub-3934768444739338/6806141454";
     // TEST ID : "ca-app-pub-3940256099942544/5224354917";
     // Gerçek ID: ca-app-pub-3934768444739338/6806141454
     rewardedAd = RewardBasedVideoAd.Instance;
     MobileAds.Initialize(appID);
     isAdLoaded = false;
     RequestRewardedAd();
 }
Example #2
0
    public void Win(GameOverCode code)
    {
        CheckReason(code);
        completedLevel = true;
        win            = true;
        string turns;

        if (turn <= 1)
        {
            turns = "turn.";
        }
        else
        {
            turns = "turns.";
        }
        winOrLose.SetText("You Won!");
        StatsText.SetText("You made £" + profit + "K in " + turn + " " + turns + "You achieved a social rating of " + social + " and an environmental rating of " + environment + ".");
        // winScreen.SetActive(true);
        gameoverAudio.clip = winner;
        gameOverScreen.SetActive(true);
    }
Example #3
0
    public void GameOver(GameOverCode code)
    {
        CheckReason(code);
        lose = true;
        Analytics analytics = FindObjectOfType <Analytics>();

        analytics.SaveStats();
        winOrLose.SetText("You lost..");
        string turns;

        if (turn <= 1)
        {
            turns = "turn.";
        }
        else
        {
            turns = "turns.";
        }

        StatsText.SetText("You made £" + profit + "K in " + turn + " " + turns + "You achieved a social rating of " + social + " and an environmental rating of " + environment + ".");
        //  gameoverAudio.PlayOneShot(loser);
        gameoverAudio.clip = loser;
        gameOverScreen.SetActive(true);
    }
Example #4
0
    void CheckReason(GameOverCode code)
    {
        switch ((int)code)
        {
        //      Waste = 0,
        //NoTurn = 1,
        //GotTarMoney = 2,
        //FailTarEco = 3,
        //FailTarSocial = 4,
        //FailSocEco = 5,
        //CompTurn = 6
        case 0:
        {
            explanationText.SetText("You filled up too much storage with waste! Try and use more environmentally friendly disposal methods.");
        }
        break;

        case 1:
        {
            explanationText.SetText("You didn't meet the target with in the number of turns!");
        }
        break;

        case 2:
        {
            explanationText.SetText("You reached the Target amount of money!");
        }

        break;

        case 3:
        {
            explanationText.SetText("You created too much pollution! Try and choose more environmentally friendly options.");
        }
        break;

        case 4:
        {
            explanationText.SetText("You failed to keep up the relationship with those around you. Try to choose options that the community around favours.");
        }
        break;

        case 5:
        {
            explanationText.SetText("You failed to keep up social and environmental expectations! Keep an eye on those levels next time.");
        }
        break;

        case 6:
        {
            explanationText.SetText("You reached the goal within the number of turns!");
        }
        break;

        case 7:
        {
            explanationText.SetText("You ran out of money! You couldn't keep up with factory costs.");
        }
        break;
        }
    }