void Start() { turn = StartTurn; GaneLogic.instance.init_board(SetupGrid.instance.width, SetupGrid.instance.height); SetupGrid.instance.DrawBoard(); GameOutput.LightColumn((int)SetupGrid.instance.width / 2); curr_colum = (int)SetupGrid.instance.width / 2; if (turn == 1) { text1.text = "Player Turn"; } else { text1.text = "AI Turn"; } text2.text = "Moves: 0"; text4_depth.text = "Starting depth*: " + Depth.ToString(); }
private void gameControlInputHandler() { if (Input.GetKeyDown(KeyCode.Space)) { if (CircleAdder.AddCircle(curr_colum)) { updateTurn(); } } if (Input.GetKeyDown(KeyCode.LeftArrow)) { curr_colum--; GameOutput.LightColumn(curr_colum); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { curr_colum++; GameOutput.LightColumn(curr_colum); } }