Example #1
0
    public override void InitGameOptionsList()
    {
        GameOptionChannel GOC_viscosityDrag = new GameOptionChannel(ref viscosityDrag, 0.0f, 15f, "Viscosity Drag");

        gameOptionsList.Add(GOC_viscosityDrag); //
        GameOptionChannel GOC_gravityStrength = new GameOptionChannel(ref gravityStrength, -36.0f, 4f, "Gravity Strength");

        gameOptionsList.Add(GOC_gravityStrength); //
        GameOptionChannel GOC_jointMotorForce = new GameOptionChannel(ref jointMotorForce, 0f, 10f, "Joint Motor Force");

        gameOptionsList.Add(GOC_jointMotorForce); //
        GameOptionChannel GOC_jointMotorSpeed = new GameOptionChannel(ref jointMotorSpeed, 0f, 10f, "Joint Motor Speed");

        gameOptionsList.Add(GOC_jointMotorSpeed); //
        GameOptionChannel GOC_variableMass = new GameOptionChannel(ref variableMass, 0f, 1f, "VariableMass");

        gameOptionsList.Add(GOC_variableMass); //
        GameOptionChannel GOC_targetRadius = new GameOptionChannel(ref targetRadius, 0.01f, 25f, "Target Size");

        gameOptionsList.Add(GOC_targetRadius); //
        GameOptionChannel GOC_minTargetX = new GameOptionChannel(ref minTargetX, -10f, 10f, "X Min");

        gameOptionsList.Add(GOC_minTargetX); //
        GameOptionChannel GOC_maxTargetX = new GameOptionChannel(ref maxTargetX, -10f, 10f, "X Max");

        gameOptionsList.Add(GOC_maxTargetX); //
        GameOptionChannel GOC_minTargetY = new GameOptionChannel(ref minTargetY, -10f, 10f, "Y Min");

        gameOptionsList.Add(GOC_minTargetY); //
        GameOptionChannel GOC_maxTargetY = new GameOptionChannel(ref maxTargetY, -10f, 10f, "Y Max");

        gameOptionsList.Add(GOC_maxTargetY); //
        GameOptionChannel GOC_minTargetZ = new GameOptionChannel(ref minTargetZ, -10f, 10f, "Z Min");

        gameOptionsList.Add(GOC_minTargetZ); //
        GameOptionChannel GOC_maxTargetZ = new GameOptionChannel(ref maxTargetZ, -10f, 10f, "Z Max");

        gameOptionsList.Add(GOC_maxTargetZ); //
        GameOptionChannel GOC_minScoreDistance = new GameOptionChannel(ref minScoreDistance, 0.01f, 50f, "Min Target Distance");

        gameOptionsList.Add(GOC_minScoreDistance); // 7
        GameOptionChannel GOC_maxScoreDistance = new GameOptionChannel(ref maxScoreDistance, 0.01f, 20f, "Max Target Distance");

        gameOptionsList.Add(GOC_maxScoreDistance); // 7
        GameOptionChannel GOC_groundPositionY = new GameOptionChannel(ref groundPositionY, -50f, 0f, "Ground Position Y");

        gameOptionsList.Add(GOC_groundPositionY); // 7
        GameOptionChannel GOC_angleSensorSensitivity = new GameOptionChannel(ref angleSensorSensitivity, 0f, 1f, "Angle Sensor Sensitivity");

        gameOptionsList.Add(GOC_angleSensorSensitivity); // 7
        GameOptionChannel GOC_initForceMin = new GameOptionChannel(ref initForceMin, 0f, 10f, "Init Force Min");

        gameOptionsList.Add(GOC_initForceMin); // 7
        GameOptionChannel GOC_initForceMax = new GameOptionChannel(ref initForceMax, 0f, 100f, "Init Force Max");

        gameOptionsList.Add(GOC_initForceMax); // 7
        GameOptionChannel GOC_useRandomTargetPos = new GameOptionChannel(ref useRandomTargetPos, 0f, 1f, "Use Random Target Pos");

        gameOptionsList.Add(GOC_useRandomTargetPos); // 7
    }
 public override void InitGameOptionsList() {
     GameOptionChannel GOC_viscosityDrag = new GameOptionChannel(ref viscosityDrag, 0.0f, 15f, "Viscosity Drag");
     gameOptionsList.Add(GOC_viscosityDrag); // 
     GameOptionChannel GOC_gravityStrength = new GameOptionChannel(ref gravityStrength, -36.0f, 4f, "Gravity Strength");
     gameOptionsList.Add(GOC_gravityStrength); // 
     GameOptionChannel GOC_jointMotorForce = new GameOptionChannel(ref jointMotorForce, 0f, 10f, "Joint Motor Force");
     gameOptionsList.Add(GOC_jointMotorForce); // 
     GameOptionChannel GOC_jointMotorSpeed = new GameOptionChannel(ref jointMotorSpeed, 0f, 10f, "Joint Motor Speed");
     gameOptionsList.Add(GOC_jointMotorSpeed); // 
     GameOptionChannel GOC_variableMass = new GameOptionChannel(ref variableMass, 0f, 1f, "VariableMass");
     gameOptionsList.Add(GOC_variableMass); // 
     GameOptionChannel GOC_targetRadius = new GameOptionChannel(ref targetRadius, 0.01f, 25f, "Target Size");
     gameOptionsList.Add(GOC_targetRadius); //
     GameOptionChannel GOC_minTargetX = new GameOptionChannel(ref minTargetX, -10f, 10f, "X Min");
     gameOptionsList.Add(GOC_minTargetX); // 
     GameOptionChannel GOC_maxTargetX = new GameOptionChannel(ref maxTargetX, -10f, 10f, "X Max");
     gameOptionsList.Add(GOC_maxTargetX); // 
     GameOptionChannel GOC_minTargetY = new GameOptionChannel(ref minTargetY, -10f, 10f, "Y Min");
     gameOptionsList.Add(GOC_minTargetY); // 
     GameOptionChannel GOC_maxTargetY = new GameOptionChannel(ref maxTargetY, -10f, 10f, "Y Max");
     gameOptionsList.Add(GOC_maxTargetY); // 
     GameOptionChannel GOC_minTargetZ = new GameOptionChannel(ref minTargetZ, -10f, 10f, "Z Min");
     gameOptionsList.Add(GOC_minTargetZ); // 
     GameOptionChannel GOC_maxTargetZ = new GameOptionChannel(ref maxTargetZ, -10f, 10f, "Z Max");
     gameOptionsList.Add(GOC_maxTargetZ); // 
     GameOptionChannel GOC_minScoreDistance = new GameOptionChannel(ref minScoreDistance, 0.01f, 50f, "Min Target Distance");
     gameOptionsList.Add(GOC_minScoreDistance); // 7
     GameOptionChannel GOC_maxScoreDistance = new GameOptionChannel(ref maxScoreDistance, 0.01f, 20f, "Max Target Distance");
     gameOptionsList.Add(GOC_maxScoreDistance); // 7
     GameOptionChannel GOC_groundPositionY = new GameOptionChannel(ref groundPositionY, -50f, 0f, "Ground Position Y");
     gameOptionsList.Add(GOC_groundPositionY); // 7    
     GameOptionChannel GOC_angleSensorSensitivity = new GameOptionChannel(ref angleSensorSensitivity, 0f, 1f, "Angle Sensor Sensitivity");
     gameOptionsList.Add(GOC_angleSensorSensitivity); // 7
     GameOptionChannel GOC_initForceMin = new GameOptionChannel(ref initForceMin, 0f, 10f, "Init Force Min");
     gameOptionsList.Add(GOC_initForceMin); // 7
     GameOptionChannel GOC_initForceMax = new GameOptionChannel(ref initForceMax, 0f, 100f, "Init Force Max");
     gameOptionsList.Add(GOC_initForceMax); // 7
     GameOptionChannel GOC_useRandomTargetPos = new GameOptionChannel(ref useRandomTargetPos, 0f, 1f, "Use Random Target Pos");
     gameOptionsList.Add(GOC_useRandomTargetPos); // 7
 }