Example #1
0
 protected void reset(bool fault = false)
 {
     configurator = target as AbstractConfigurator;
     tracker      = new GameObjectsTracker();
     tracker.GO   = configurator.gameObject;
     chosenName   = "";
     if (fault)
     {
         objectMode                  = false;
         showingConfigurations       = true;
         configuringConfiguration    = false;
         chosingNewConfigurationName = false;
     }
     else
     {
         if (!(configuringConfiguration || chosingNewConfigurationName))
         {
             showingConfigurations = true;
         }
         if (!(configuration is null))
         {
             tracker.updateDataStructures(null, configuration);
         }
         if (objectMode && objectToConfigure is null)
         {
             objectMode = false;
         }
     }
 }
Example #2
0
        override public void OnInspectorGUI()
        {
            //MyDebugger.MyDebug("manager "+manager);
            try
            {
                GUILayout.Label(typeOfConfigurator + " Configurator", EditorStyles.boldLabel);

                chosenGO = configurator.gameObject.name;
                if (showingConfigurations)
                {
                    showConfigurations();
                    if (configuringConfiguration)
                    {
                        tracker.updateDataStructures(null, configuration);
                    }
                }

                if (chosingNewConfigurationName)
                {
                    choseNewConfigurationName();
                    if (configuringConfiguration && !(configuration is null))
                    {
                        tracker.updateDataStructures(null, configuration);
                    }
                }

                if (configuringConfiguration)
                {
                    configure();
                }
            }catch (Exception e)
            {
                MyDebugger.MyDebug(e.Message);
                MyDebugger.MyDebug(e.StackTrace);
                reset(true);
            }
        }