Example #1
0
            public void Init()
            {
                // NOTe toffa: we need to copy gameobject or else they will update once stored
                // as they are stored by ref and not value
                List <GameObject> SceneGameObjectsTemp = new List <GameObject>();

                GetGameObjects(parent, SceneGameObjectsTemp);
                SceneGameObjects = new GameObject_Save[SceneGameObjectsTemp.Count];
                int idx = 0;

                foreach (GameObject go in SceneGameObjectsTemp)
                {
                    SceneGameObjects[idx] = new GameObject_Save(go);
                    idx++;
                }
            }
Example #2
0
    public Transform_Save(Transform T)
    {
        position      = T.position;
        localPosition = T.localPosition;
        localRotation = T.localRotation;
        rotation      = T.rotation;
        localScale    = T.localScale;

        childCount = T.childCount;
        childs     = new GameObject_Save[childCount];
        for (int i = 0; i < T.childCount; ++i)
        {
            childs[i] = new GameObject_Save(T.GetChild(i).gameObject);
        }
        ;
    }
Example #3
0
    public override bool Equals(object obj)
    {
        GameObject_Save In = obj as GameObject_Save;

        if (In != null)
        {
            bool Result = In.name == this.name &&
                          In.transform.Equals(transform) && Components.Count == In.Components.Count;
            if (Result)
            {
                for (int i = 0; i < Components.Count; ++i)
                {
                    if (!Components[i].Equals(In.Components[i]))
                    {
                        return(false);
                    }
                }
                return(Result);
            }
        }
        return(false);
    }