/* To Debug * public void SetIJKToView(int i, int j, int k) * { * view.SetIJK(i, j, k); * } */ public GameObjectModel(GameObjectView view) { this.view = view; this.view.clickToBool += ClickToBool; }
public GameModel(byte field) { this.field = field; prefab = Resources.Load(path, typeof(GameObjectView)) as GameObjectView; }