void Start() { items = GameObjectUtils.GetChildWithNameGameObject(ItemsContainer, "BuyItem", true); PaymentProductCoins[] Coins = CustomPaymentManager.Coins; for (int i = 0; i < items.Length; i++) { GameObject item = items [i]; if (i >= Coins.Length) { item.SetActive(false); continue; } PaymentProductCoins coin = Coins [i]; CustomPaymentManager payment = CustomPaymentManager.Instance as CustomPaymentManager; Product product = payment.Product(coin.Product.Name); Text price = GameObjectHelper.GetChildNamedGameObject(item, "Price", true).GetComponent <Text>() as Text; if (product != null) { price.text = product.metadata.localizedPriceString; } else { price.text = string.Format("{0} {1}", coin.Currency, coin.Price); } Text title = GameObjectHelper.GetChildNamedGameObject(item, "Name", true).GetComponent <Text> () as Text; if (coin.Coins > 0) { title.text = coin.Coins.ToString(); } else { title.gameObject.SetActive(false); } Text descr = GameObjectHelper.GetChildNamedGameObject(item, "Description", true).GetComponent <Text>() as Text; descr.text = coin.Description; if (coin.Coins == 0) { descr.gameObject.SetActive(true); } } Show(); }
public void Reset() { GameObject[] _points = GameObjectUtils.GetChildWithNameGameObject(_lineRenderer.gameObject, "LinePoint", true); foreach (GameObject _p in _points) { GameObject.DestroyImmediate(_p); } _lineRenderer.SetVertexCount(0); _lineRenderer.SetPositions(new Vector3[] {}); }