Example #1
0
    public static BaseUi LoadUiPerfab(Type type, string resourceName)
    {
        GameObject go = GameObjectUtility.CreateGameObject(resourceName);

        go.SetActive(false);
        return(go.GetComponent(type) as BaseUi);
    }
Example #2
0
 public override void OnEnter()
 {
     base.OnEnter();
     m_go_mainmenuscene.transform.position = CameraManagerComponent.Instance.Main_Camera.transform.position + new Vector3(0, 0, 30);
     //添加背景
     GameObjectUtility.CreateGameObject(3002, m_go_backGround);
 }
Example #3
0
    /// <summary>
    /// 创建层
    /// </summary>
    /// <param name="layer"></param>
    /// <param name="goParent"></param>
    /// <param name="depthStart"></param>
    private void CreateNewLayer(UiLayer layer, GameObject goParent, int depthStart)
    {
        GameObject go = GameObjectUtility.CreateGameObject();

        go.name = layer.ToString();
        go.AddComponent <UIPanel>().depth = depthStart;
        GameObjectUtility.AddUiChild(goParent, go);
        go.layer          = LayerMask.NameToLayer(layer.ToString());
        layerGoDic[layer] = go;
        CreateLayerCamera(layer, LayerMask.NameToLayer(layer.ToString()), go);
    }
Example #4
0
    /// <summary>
    /// 创建ui, 虽然没有调用InitUi方法, 但是在Show的时候会调用
    /// </summary>
    /// <param name="type"></param>
    /// <returns></returns>
    public BaseUi CreateUiNotShow(Type type)
    {
        GameObject go = GameObjectUtility.CreateGameObject(type.Name);

        go.SetActive(false);
        var cmp   = go.AddComponent(type);
        var cmpUi = cmp as BaseUi;

        if (cmpUi != null)
        {
            cmpUi.BlandGameObjectLinkIfDidnt();
        }
        return(cmpUi);
    }
Example #5
0
    /// <summary>
    /// 初始化UiRoot
    /// </summary>
    /// <param name="uiRoot"></param>
    /// <returns></returns>
    private GameObject InitUiRoot(out UIRoot uiRoot)
    {
        GameObject go = GameObjectUtility.CreateGameObject();

        go.name                 = Defines.UIRoot;
        uiRootGo                = go;
        uiRoot                  = go.AddComponent <UIRoot>();
        uiRoot.scalingStyle     = UIRoot.Scaling.ConstrainedOnMobiles;
        uiRoot.fitHeight        = uiRoot.fitWidth = true;
        uiRoot.manualWidth      = Defines.ScreenWidth;
        uiRoot.manualHeight     = Defines.ScreenHeight;
        uiRoot.gameObject.layer = LayerMask.NameToLayer("UI");
        return(go);
    }
Example #6
0
    /// <summary>
    /// 给Ui添加UiPnlModelBackground
    /// </summary>
    /// <param name="ui"></param>
    private void AddBackground(BaseUi ui)
    {
        if (ui.model && ui.modelBackground == null)
        {
            GameObject go = GameObjectUtility.CreateGameObject(UiPrefabNames.UiPnlModelBackground);
            go.SetActive(false);
            UiPnlModelBackground modelBackground = go.GetComponent <UiPnlModelBackground>();

            UiUtility.SetParent(modelBackground.gameObject, ui.gameObject);
            modelBackground.transform.SetAsFirstSibling();
            modelBackground.gameObject.SetActive(true);
            ui.modelBackground = modelBackground.GetComponent <UIPanel>();
        }
    }
Example #7
0
    /// <summary>
    /// 通过名字加载ui prefab
    /// </summary>
    /// <param name="typeName"></param>
    /// <returns></returns>
    private BaseUi LoadUiPrefabByName(string typeName)
    {
        GameObject go = GameObjectUtility.CreateGameObject(typeName);

        go.SetActive(false);
        Type t   = Type.GetType(typeName, false, true);
        var  cmp = go.AddComponent(t);

        var cmpUi = cmp as BaseUi;

        if (cmpUi != null)
        {
            cmpUi.BlandGameObjectLinkIfDidnt();
        }
        return(cmpUi);
    }
Example #8
0
    /// <summary>
    ///  创建每一层的摄像机
    /// </summary>
    /// <param name="layer"></param>
    /// <param name="layerMask"></param>
    /// <param name="cameraParent"></param>
    private void CreateLayerCamera(UiLayer layer, int layerMask, GameObject cameraParent)
    {
        GameObject go = GameObjectUtility.CreateGameObject();

        go.name = layer + "Camera";
        Camera   camera   = go.AddComponent <Camera>();
        UICamera uiCamera = go.AddComponent <UICamera>();

        uiCamera.eventReceiverMask = (1 << layerMask);
        uiCamera.allowMultiTouch   = false;
        camera.clearFlags          = CameraClearFlags.Depth;
        camera.cullingMask         = (1 << layerMask);
        camera.orthographic        = true;
        camera.orthographicSize    = 1f;
        camera.nearClipPlane       = -10f;
        camera.farClipPlane        = 10f;
        camera.depth = (int)layer;
        GameObjectUtility.AddUiChild(cameraParent, go);
        camera.transform.localPosition = new Vector3(0, 0, -10f);
        layerCameraDic.Add(layer.ToString(), camera);
    }
Example #9
0
        public UIWindowBase CreateUIWindow <T>(string UIName)
        {
            UIWindowBase UIbase = null;

            try
            {
                int        assetid = UIManager.UI_Table.GetRowByUIType(UIName).assetid;
                GameObject UItmp   = GameObjectUtility.CreateGameObject(assetid, m_UIManagerGo);
                UIbase = UItmp.GetComponent <UIWindowBase>();


                UIbase.OnInitUI(GetUIID(UIName));
                m_UILayerManagerCom.SetLayer(UIbase);//设置层级
                AddUI(UIbase);
            }
            catch (Exception e)
            {
                DebugHandler.LogError("OnInit Exception: " + e.ToString());
            }


            return(UIbase);
        }