private void AddPlayerDeckLocation(ICardGamePlayer player, Vector3 position, Quaternion rotation, Vector3 scale) { var model = new GameObjectTransformModel { Position = position, Rotation = rotation, Scale = scale }; m_playerDeckLocations.Add(player, model); }
private bool TurnUpCard(ICardObject card, GameObjectTransformModel deckTransformModel) { AddGameObjectToRenderQueue(card.CardGraphic, deckTransformModel.Position + new Vector3(25, 0), deckTransformModel.Rotation, deckTransformModel.Scale); return(true); }