// called when the game is guest (not hosting), contains state changes broadcast from the host public void OnStateFluxHostStateChanged(HostStateChangedMessage message) { gameObjectTracker.OnHostStateChanged(message); }
// called when the game is guest (not hosting), contains state changes broadcast from the host public void OnStateFluxHostStateChanged(HostStateChangedMessage message) { gameObjectTracker.OnHostStateChanged(message); }