Example #1
0
 public void SetScenario(GameScenario scen)
 {
     foreach (GameObjects.TroopDetail.CombatMethod m in scen.GameCommonData.AllCombatMethods.CombatMethods.Values)
     {
         if (!this.help.TextTree.HasItem("TroopCombatMethod_" + m.ID))
         {
             GameObjectTextBranch branch = new GameObjectTextBranch();
             branch.AddLeaf("战法", this.help.RichText.DefaultColor.PackedValue);
             branch.AddLeaf(m.Name, this.help.RichText.TitleColor.PackedValue);
             branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             foreach (GameObjects.Influences.Influence i in m.Influences.Influences.Values)
             {
                 branch.AddLeaf(i.Description, this.help.RichText.SubTitleColor.PackedValue);
                 branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             }
             this.help.TextTree.AddItem("TroopCombatMethod_" + m.ID, branch);
         }
     }
     foreach (GameObjects.TroopDetail.Stratagem m in scen.GameCommonData.AllStratagems.Stratagems.Values)
     {
         if (!this.help.TextTree.HasItem("TroopStratagem_" + m.ID))
         {
             GameObjectTextBranch branch = new GameObjectTextBranch();
             branch.AddLeaf("计略", this.help.RichText.DefaultColor.PackedValue);
             branch.AddLeaf(m.Name, this.help.RichText.TitleColor.PackedValue);
             branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             foreach (GameObjects.Influences.Influence i in m.Influences.Influences.Values)
             {
                 branch.AddLeaf(i.Description, this.help.RichText.SubTitleColor.PackedValue);
                 branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             }
             this.help.TextTree.AddItem("TroopStratagem_" + m.ID, branch);
         }
     }
     foreach (GameObjects.PersonDetail.Stunt m in scen.GameCommonData.AllStunts.Stunts.Values)
     {
         if (!this.help.TextTree.HasItem("TroopStunt_" + m.ID))
         {
             GameObjectTextBranch branch = new GameObjectTextBranch();
             branch.AddLeaf("特技", this.help.RichText.DefaultColor.PackedValue);
             branch.AddLeaf(m.Name, this.help.RichText.TitleColor.PackedValue);
             branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             foreach (GameObjects.Influences.Influence i in m.Influences.Influences.Values)
             {
                 branch.AddLeaf(i.Description, this.help.RichText.SubTitleColor.PackedValue);
                 branch.AddLeaf("\\n", this.help.RichText.DefaultColor.PackedValue);
             }
             this.help.TextTree.AddItem("TroopStunt_" + m.ID, branch);
         }
     }
 }
Example #2
0
 internal void SetGameObjectBranch(GameObject gongfang, GameObject gameObject, string branchName)
 {
     this.BuildingRichText.Clear();
     if (gameObject != null)
     {
         GameObjectTextBranch a = this.TextTree.GetBranch(branchName);
         if (a != null)
         {
             this.BuildingRichText.AddGameObjectTextBranch(gameObject, a);
         }
         else
         {
             this.BuildingRichText.AddText(branchName);
         }
     }
     else
     {
         GameObjectTextBranch a = this.TextTree.GetBranch(branchName);
         if (a != null)
         {
             this.BuildingRichText.AddGameObjectTextBranch(gongfang, a);
         }
         else
         {
             this.BuildingRichText.AddText(branchName);
         }
     }
     if (this.HasConfirmationDialog)
     {
         this.DisplayQueue.Enqueue(new GameObjectAndBranchName(gongfang, this.BuildingRichText.Texts, branchName, this.iConfirmationDialog, this.YesFunction, this.NoFunction));
         this.YesFunction = null;
         this.NoFunction  = null;
     }
     else
     {
         this.DisplayQueue.Enqueue(new GameObjectAndBranchName(gongfang, this.BuildingRichText.Texts, branchName, null, null, null));
     }
     this.HasConfirmationDialog = false;
 }
Example #3
0
 internal void AddPerson(Person person, Point p, string branchName)
 {
     if (Session.MainGame.mainGameScreen.TileInScreen(p))
     {
         Point  pointByPosition = Session.MainGame.mainGameScreen.GetPointByPosition(p);
         Bubble item            = new Bubble {
             SpeakingPerson = person,
             Position       = new Point(pointByPosition.X, pointByPosition.Y + (this.PositionCount(person) * this.BackgroundSize.Y))
         };
         GameObjectTextBranch branch = this.TextTree.GetBranch(branchName);
         if (branch != null)
         {
             item.LastingTime            = branch.Time;
             item.RichText               = new FreeRichText(); // this.TextBuilder);
             item.RichText.DefaultColor  = this.DefaultTextColor;
             item.RichText.ClientWidth   = this.TextClientWidth;
             item.RichText.ClientHeight  = this.TextClientHeight;
             item.RichText.RowMargin     = this.TextRowMargin;
             item.RichText.DisplayOffset = this.RichTextDisplayOffset(item.Position);
             item.RichText.SetGameObjectTextBranch(person, branch);
         }
         this.Bubbles.Add(item);
     }
 }