public Ward(AIHeroClient caster, Obj_AI_Base handle, Vector3 position, IWard wardInfo, int duration, GameObjectTeam team) { // Initialize properties Caster = caster; Handle = handle; FakePosition = position; Team = team; WardInfo = wardInfo; Duration = duration * 1000; CreationTime = Core.GameTickCount; // Initialize rendering MinimapSprite = new Sprite(() => MinimapIconTexture); TextHandle = new Text(string.Empty, new Font(FontFamily.GenericSansSerif, 8, FontStyle.Regular)); // Notify player about placement if (!MasterMind.IsSpectatorMode && Team.IsEnemy() && (Player.Instance.IsInRange(Position, NotifyRange.CurrentValue) || Player.Instance.IsInRange(position, NotifyRange.CurrentValue))) { if (NotifyPlace.CurrentValue) { Notifications.Show(new SimpleNotification("A ward has been placed!", string.Format("{0} has placed a {1}", caster != null ? caster.ChampionName : "Unknown", WardInfo.FriendlyName))); } if (NotifyPlacePing.CurrentValue) { TacticalMap.ShowPing(PingCategory.Normal, Position, true); } } }
public bool IsValidTeam(GameObjectTeam team) { if (team == GameObjectTeam.Unknown) { return(true); } switch (Detection) { case DetectionTeam.AllyTeam: return(team.IsAlly()); case DetectionTeam.EnemyTeam: return(team.IsEnemy()); case DetectionTeam.AnyTeam: break; default: throw new ArgumentOutOfRangeException(); } return(true); }
public bool IsValidTeam(GameObjectTeam team) { if (team == GameObjectTeam.Unknown) return true; switch (TeamDetect) { case DetectionTeam.AllyTeam: return team.IsAlly(); case DetectionTeam.EnemyTeam: return team.IsEnemy(); case DetectionTeam.AnyTeam: break; default: throw new ArgumentOutOfRangeException(); } return true; }