public static void AddObject(string[] args, WorldClass session) { var pChar = session.Character; int objectId = CommandParser.Read <int>(args, 1); GameObject gObject = DataMgr.FindGameObject(objectId); if (gObject != null) { ChatMessageValues chatMessage = new ChatMessageValues(0, ""); GameObjectSpawn spawn = new GameObjectSpawn() { Guid = GameObjectSpawn.GetLastGuid() + 1, Id = objectId, GameObject = gObject, Position = pChar.Position, Map = pChar.Map }; if (spawn.AddToDB()) { chatMessage.Message = "Spawn successfully added."; spawn.AddToWorld(); ChatHandler.SendMessage(ref session, chatMessage); } else { chatMessage.Message = "Spawn can't be added."; ChatHandler.SendMessage(ref session, chatMessage); } } }